Live data from Hacker News

Resident Evil Village crack completely fixes its stuttering issues

dsogaming.com

21–30 of 254 posts

Re: Resident Evil Village crack completely fixes its stuttering issues

#21
post #8

Earlier quoted context omitted.

If the DRM code was cleanly separated from the normal flow of the game code, it would be trivial for crackers to patch it out.

Evidently it's still trivial for crackers to patch it out

Publishers put this DRM in place only as a short-term measure, removing it within a year in almost all cases after the majority of their sales are well gone. They do this in the hope to convincing people who might pirate the game to ultimately purchase it, which I'm assuming must work to some extent or they wouldn't pay the rather high costs of Denuvo, etc. (and I'm willing to bet their sales data probably supported this theory).

Re: Resident Evil Village crack completely fixes its stuttering issues

#22
post #16

Earlier quoted context omitted.

Generally in a software system you can't count on a time source to move forward , to move in consistent intervals, or to move at all. In a system that is designed to be resistant to attack, it actually makes a lot of sense to instead rely on a desirable event critical to progression. Especially one that occurs relatively infrequently and is likely associated with a lot of other complex calculations. I think this is p…

I think I understand the theory. If I was a cracker though, I would think that patching out the system clock calls (in order to prevent DRM checks) would have a lot of game-breaking unintended side-effects (animations, other time-based mechanics, etc). And if that was the case, it would be a perfect place to trigger the DRM calls, since a cracker couldn't patch the system time calls without breaking the game. tehbear…

[deleted]

Re: Resident Evil Village crack completely fixes its stuttering issues

#23
post #10

Earlier quoted context omitted.

My guess is they want intermittent checks, but don't trust the system clock to advance, but a zombie kill is evidence that time has advanced for the player. Seems like it shouldn't block the main game thread and there should be a longer time to live for that check, and maybe those are the bugs.

Do some cracks rely on preventing the system clock from advancing?

In the late 90s early 2000s for some stuff you didn't need cracks, you could often literally just set the system clock back to 1990.

Re: Resident Evil Village crack completely fixes its stuttering issues

#24
post #17
post #8

Earlier quoted context omitted.

Evidently it's still trivial for crackers to patch it out

I wouldn't say it's trivial. EMPRESS is one of the most talented crackers on the scene at the moment and it took ~2 months for this release. Arguably, without EMPRESS, the crack would have taken a lot longer.

I think publishers should be happy with that. Every day a crack doesn’t come out is one more teenager who is hyped about latest game who will buy it.

Re: Resident Evil Village crack completely fixes its stuttering issues

#25
post #21
post #8

Earlier quoted context omitted.

Evidently it's still trivial for crackers to patch it out

Publishers put this DRM in place only as a short-term measure, removing it within a year in almost all cases after the majority of their sales are well gone. They do this in the hope to convincing people who might pirate the game to ultimately purchase it, which I'm assuming must work to some extent or they wouldn't pay the rather high costs of Denuvo, etc. (and I'm willing to bet their sales data probably supported…

1. People who want to play the game online or are hyped and preorder it

2. People who want to play the game immediately and can’t wait, but will download it for free if they can

3. People who want to play it but are happy to wait for a sale

4. People who will never buy the game, but will play a cracked version

Group 2 is pretty huge, and includes age groups who care a lot about cosmetic items online (teenagers-20s)

Re: Resident Evil Village crack completely fixes its stuttering issues

#26
post #21

Earlier quoted context omitted.

Publishers put this DRM in place only as a short-term measure, removing it within a year in almost all cases after the majority of their sales are well gone. They do this in the hope to convincing people who might pirate the game to ultimately purchase it, which I'm assuming must work to some extent or they wouldn't pay the rather high costs of Denuvo, etc. (and I'm willing to bet their sales data probably supported…

1. People who want to play the game online or are hyped and preorder it 2. People who want to play the game immediately and can’t wait, but will download it for free if they can 3. People who want to play it but are happy to wait for a sale 4. People who will never buy the game, but will play a cracked version Group 2 is pretty huge, and includes age groups who care a lot about cosmetic items online (teenagers-20s)

I'm under the impression that the group of people who if they can pirate something, will do so and never buy it, but if they can't, will just buy it, is quite small indeed.

Re: Resident Evil Village crack completely fixes its stuttering issues

#28
post #17

Earlier quoted context omitted.

I wouldn't say it's trivial. EMPRESS is one of the most talented crackers on the scene at the moment and it took ~2 months for this release. Arguably, without EMPRESS, the crack would have taken a lot longer.

I think publishers should be happy with that. Every day a crack doesn’t come out is one more teenager who is hyped about latest game who will buy it.

Yeah, a lot of publishers voluntarily remove DRM from their games after a few months because most of the profit is made right at launch. Once the first round of discounts start to hit DRM serves no purpose anymore.

Re: Resident Evil Village crack completely fixes its stuttering issues

#29

Earlier quoted context omitted.

1. People who want to play the game online or are hyped and preorder it 2. People who want to play the game immediately and can’t wait, but will download it for free if they can 3. People who want to play it but are happy to wait for a sale 4. People who will never buy the game, but will play a cracked version Group 2 is pretty huge, and includes age groups who care a lot about cosmetic items online (teenagers-20s)

I'm under the impression that the group of people who if they can pirate something, will do so and never buy it, but if they can't, will just buy it, is quite small indeed.

Every time it comes out that a pirate version fixes things broken in the mainline version, esp if drm is what broke it, I slide more firmly into always pirate category.

meaningful online service is the only thing that drives me to buy AAA games now and days, and most don't even have that.

Post reply on HN