Chain World: a game that exists on a unique USB flash drive
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Re: Chain World: a game that exists on a unique USB flash drive
#2Re: Chain World: a game that exists on a unique USB flash drive
#3Re: Chain World: a game that exists on a unique USB flash drive
#4Re: Chain World: a game that exists on a unique USB flash drive
#5As it is, I'm just barely skeptical of the whole story -- could just be one of those weird stories. If Rohrer takes the fine art approach to monetizing his games, then his next one will be high concept, and even harder to get, somehow.
Re: Chain World: a game that exists on a unique USB flash drive
#6Re: Chain World: a game that exists on a unique USB flash drive
#7Rohrer is one of the few game-artist around. I'd encourage everyone to check out his life, career or works of art.
This is my favourite article about him, and one of the most memorable articles I've ever read: http://www.esquire.com/print-this/future-of-video-game-desig...
It's a great starting point for people who are unfamiliar with his story.
Re: Chain World: a game that exists on a unique USB flash drive
#8I wrote Lonecraft as a way of replicating the Chain World idea, but using an Amazon EC2 instance as a multiplayer server with a few custom Minecraft server plugins and a Heroku instance as a web app to govern the rules of the game (to make sure only one player plays at once and no one plays more than once).
The code is here: http://www.github.com/ckolderup/lonecraft It needs some more work to flesh out the idea of resetting the world after a set number of players and exposing the blog entries of each player after the world resets, but the general game mechanic is there and functional.
My instance of it is technically up and running, too, but one thing my friends and I quickly discovered while testing it is that people who have been playing Minecraft for a while have a nasty habit of not... really... dying. Once you've learned the ropes it's pretty easy to make armor, carry food, and fight monsters. Death usually comes only occasionally and as the result of a careless mistake.
I've toyed with the idea of imposing a time limit or a number of logins that you're allowed before you're also kicked off, but that seemed to defeat the whole purpose of giving meaning to the in-game death.
Re: Chain World: a game that exists on a unique USB flash drive
#9Re: Chain World: a game that exists on a unique USB flash drive
#10It's interesting that Rohrer played around with the idea of taking Chain World online-- when I heard about Chain World, the first bit of sacrilege that came to my mind was "well, why should this be restricted to a USB stick? There's no reason a multiplayer server couldn't be governed to do this." I wrote Lonecraft as a way of replicating the Chain World idea, but using an Amazon EC2 instance as a multiplayer server w…
And future versions will likely have more dangers and more things to tempt you into danger.