Earlier quoted context omitted.
> It's about the ubiquity in fiction. If every police box in fiction was a time machine, it stands to reason someone may be confused when encountering a real police box for the first time. This is the silliest thing I've ever heard, and not every fictional red cross symbol is a threat anyway. This whole thing seems at least as ridiculous as the moral panic about violent video games in the early 2000s, except that I k…
Asking works of fiction to stop using a symbol doesn't seem at all like a moral panic to me. What they're saying is "this symbol has a specific meaning, and it's important to us that it's not diluted." They're not calling for video games to be banned or even re-labeled, they're just trying to prevent the red cross from losing the intended meaning (which comes with an international treaty intended to protect aid worke…
It may just be a game to you, but it means the world to us
211–220 of 253 posts
Re: It may just be a game to you, but it means the world to us
#212Earlier quoted context omitted.
If video games or art or movies are depicting the appropriate scenarios, such as a scene involving army medics, wouldn't that be a constructive use of the symbol? It would spread awareness and education. A green cross would confuse people.
You hit the nail on the head! Army medics != Red cross, and that's a big difference. If a red cross is taken to mean just army medics, they might be considered to be "just" the enemy's medics, a "legitimate" target for some, unlike the Red Cross who are neutral and help everyone.
Re: It may just be a game to you, but it means the world to us
#213Earlier quoted context omitted.
> It's about the ubiquity in fiction. If every police box in fiction was a time machine, it stands to reason someone may be confused when encountering a real police box for the first time. This is the silliest thing I've ever heard, and not every fictional red cross symbol is a threat anyway. This whole thing seems at least as ridiculous as the moral panic about violent video games in the early 2000s, except that I k…
Asking works of fiction to stop using a symbol doesn't seem at all like a moral panic to me. What they're saying is "this symbol has a specific meaning, and it's important to us that it's not diluted." They're not calling for video games to be banned or even re-labeled, they're just trying to prevent the red cross from losing the intended meaning (which comes with an international treaty intended to protect aid worke…
Re: It may just be a game to you, but it means the world to us
#214Earlier quoted context omitted.
The point is to strictly maintain the symbol as indicating members of the internationally neutral Red Cross and Red Crescent, not just "healing". If a war happens and a bunch of people on either side are using the red cross symbol to indicate medics, then members of the actual Red Cross are at risk of being accidentally targeted along with them.
> If a war happens and a bunch of people on either side are using the red cross symbol to indicate medics They do, medical branches of the military are allowed to use the symbols.
Re: It may just be a game to you, but it means the world to us
#215Earlier quoted context omitted.
That's where I'm confused. I see the issue with products appropriating it as a sort of brand hijacking...like the example of a first aid kit with a red cross. But tv, movies, games, etc, just showing an accurate representation of real life, within the media itself seems...normal. I think if they have to, the least confusing thing would be a red square with a white cross inside it. That's what a lot of first aid kits…
To complicate things one further layer down, what about games (Escape From Tarkov's AFAK for example) having products in them that do hijack the red cross, which is somewhat common in real life.
Re: It may just be a game to you, but it means the world to us
#216Is anyone aware of some event that kicked off this posting? Has a particular game misused the symbol badly? It all makes sense but I am not sure if it has been submitted in response to some recent egregious misuse.
Re: It may just be a game to you, but it means the world to us
#217Earlier quoted context omitted.
People have already replied to you to let you know that various major European countries use the green cross to refer to a generic pharmacy. You already acknowledge this elsewhere, and you've also already acknowledged that there's special meaning to the red cross as opposed to merely referring to pharmacies. I don't know what you're doing excluding Asia or the USA either, while saying > A green cross would confuse no…
Using the green cross for a pharmacy supports the suggested use as a generic symbol for health... I didn't exclude Asia, I stated that my experience there is more limited than the continents I listed. The US isn't a reliable authority on any international standards. If you started up a new video game and the health packs had green crosses instead of red ones, would you be confused?
Re: It may just be a game to you, but it means the world to us
#218> In an increasingly uncertain world, this protective use of the red cross emblem has become more and more important. In the past ten years, there have been 162 fatalities among Red Cross and Red Crescent Movement personnel including two Canadians. I don't understand how these two sentences are related and the article doesn't explain it as far as I can tell. They seem to be vaguely insinuating that video games approp…
In conflict zones, the red cross symbol has often protected them from being a target. It might have been one of the primary meanings and uses of the symbol. Could they mean, with those two sentences, that having the red cross be used, in for example, video games, for other meanings (like health pack or whatever) waters down that original important meaning of the symbol as the Red Cross organisation identity?
I’m just speculating, but could it be that a combatant in war seeing a red cross previously though “that’s the Red Cross” while they today might, more often than before, just think: “that’s medics”?
Re: It may just be a game to you, but it means the world to us
#219Earlier quoted context omitted.
I think this quotation best summarizes the article "When someone misuses the red cross,(the video game industry being just one of many), we seek their cooperation in ending the unauthorized use" The red cross is a protect trademark so this seems reasonable.
There needs to be some minimum complexity for a trademark. A cross is one of the most common human symbols. It's ridiculous to attempt to police the world for the use of it in a certain color. I'd like to see how much they spend on this, and will reconsider donating to the red cross in the future if they continue this foolhardy errand.
The Red Cross symbol is sui generis, it is not a (normal) trademark.
Use of the symbols in peace time is prohibited under Article 44 of the First Geneva Convention (except as allowed under that article).
>It's ridiculous to attempt to police the world for the use of it in a certain color.
It's protected because it protects medics, the wounded and other vulnerable non-combatants in war. It's a vital humanitarian tool.
Re: It may just be a game to you, but it means the world to us
#220Earlier quoted context omitted.
IF you are in combat and you see a red cross vehicle, it is important for your first reaction being "that is not where the enemy is" vs firing at it. This saves lives, and protects those who run into danger zones to save people. If we slap red cross symbols on people with medical equipment that you see in video games, it'll just dilute the meaning and maybe next time someone sees a vehicle with the red cross symbol t…
Is there even a single documented case where this has happened?
Also, if you are asking for examples in media, they are extremely easy to find. Here's an example from a comic strip commenting on TF2: https://photos.smugmug.com/photos/217534009_hZ5oD/0/1050x100...