Ray, a Ruby game library
mon-ouie.github.com
Ray, a Ruby game library
1–10 of 20 posts
Re: Ray, a Ruby game library
#2This looks pretty easy to use, and powerful too (3D?!). I'm going to try this out right now.
Re: Ray, a Ruby game library
#3[deleted]
Re: Ray, a Ruby game library
#4Would be great if worked with Ruboto on Android.
Re: Ray, a Ruby game library
#5Would be incredible if a PyGame type community can be built, for the Rubyists out there, around this tool. Kudos to this initiative!
Re: Ray, a Ruby game library
#6What's the speed like? Looks like its built on top of some opengl C code, so I imagine its alright.
Re: Ray, a Ruby game library
#7Would be incredible if a PyGame type community can be built, for the Rubyists out there, around this tool. Kudos to this initiative!
Even better would be a Love2D-like platform.
Re: Ray, a Ruby game library
#8Has anyone compared this to Rubygame (http://rubygame.org/)?
Re: Ray, a Ruby game library
#9Has anyone compared this to Rubygame ( http://rubygame.org/ )?
I haven't compared the two projects, but the rubygame project is currently in a state of "indefinite hibernation":
http://rubygame.org/blog/2011/07/12/the-new-rubygame-org/#mo...
So it is good to have an alternative available.
Re: Ray, a Ruby game library
#10What I don't see there is collisions. Without a fast collision tool, it's hard to do whole classes of games anything like efficiently. It's a little disappointing that, having written a renderer adapter with native code, there isn't collisions as well.