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Onivim 2 is a retro-futuristic modal editor

v2.onivim.io

61–70 of 136 posts

Re: Onivim 2 is a retro-futuristic modal editor

#61

It's unfortunate that some VS Code extensions, e.g. remote development extensions, can't be used in Onivim 2 due to license restrictions[1]. [1]: https://github.com/VSCodium/vscodium/issues/196#issuecomment...

Can any VS Code extensions be used in Onivim 2? Despite appearances, Onivim isn't a VS Code fork, it doesn't use Electron, and it's not written in Javascript-- it just happens to take substantial inspiration from VS Code's UI.

> Can any VS Code extensions be used in Onivim 2?

Yes, this is basically the entire point of Onivim (use vscode extensions with vim). https://open-vsx.org/

Re: Onivim 2 is a retro-futuristic modal editor

#62
post #8
post #2

Buying software without a trial makes me disinterested. I still want to learn using vim every day, but won't commit to this text editor/vsx-powered IDE, unless I find out that I have the guts to use it every day. Also, there is VIM mode for VS Code, I guess.

> Also, there is VIM mode for VS Code, I guess. I feel like this is something said by people who are more invested in VS Code than vim. The main vim plugin for VS Code is straight trash.* It's slow, buggy, and unintuitive; while lacking the extensibility that vim has. At least IDEAVim, which has the same limitations of being built in another IDE, replicates enough of the common plugins to be pleasant. It's also worth…

VScode's vim plugin is actually what got me using vscode in the first place. I pretty much never left the terminal until vscodevim.

Re: Onivim 2 is a retro-futuristic modal editor

#63
I won't touch anything that is almost open source with a ten-foot pole. The two main sticking points for me are A) contributors working for free but not retaining equal rights to the product and B) the tendency of leaders of projects that are not-quite-open source to undermine the Open Source Definition and the Open Source Initiative.

Re: Onivim 2 is a retro-futuristic modal editor

#64
post #30

I bought a license like 6 months ago and have tried a couple of times back and forth during this period. I thought this was exactly what I was looking for. A modern mix on Vim and VSCode. I was pretty disappointed though tbh. You can really just VSCode with the Vim extension, or just use actual Vim. I think there is space for a product like this though, so A for effort!

Much like you, I think I'm probably the target audience for this. One of the things that stops me from using neovim - regardless of any changes I'd like - is the removal of gvim. I like my gvim candy; SVG icons in sign columns, better modifier support in maps, drag and drop when in command line, $things_ive_forgot_i_use. Likewise, I also believe the idea of onivim is worth a licence fee, even it turns out I can't get…

Onivim has a high chance of becoming the best heavyweight GUI Vim IDE distribution over the coming years. I bought a once-off lifetime commercial license a good while ago and now get nightly updates. I wish the team all the success in the world.

Re: Onivim 2 is a retro-futuristic modal editor

#65
post #8
post #2

Buying software without a trial makes me disinterested. I still want to learn using vim every day, but won't commit to this text editor/vsx-powered IDE, unless I find out that I have the guts to use it every day. Also, there is VIM mode for VS Code, I guess.

> Also, there is VIM mode for VS Code, I guess. I feel like this is something said by people who are more invested in VS Code than vim. The main vim plugin for VS Code is straight trash.* It's slow, buggy, and unintuitive; while lacking the extensibility that vim has. At least IDEAVim, which has the same limitations of being built in another IDE, replicates enough of the common plugins to be pleasant. It's also worth…

I feel like this is something said by people who are more invested in VS Code than vim. The main vim plugin for VS Code is straight trash. It's slow, buggy, and unintuitive; while lacking the extensibility that vim has.

I like vim and use plugins in all my IDEs because I like the idea of a modal editor and the basic vim is super powerful.

But it’s way easier to get IntelliJ or VSCode setup than your custom vim.

It would be great if there was a reference core engine of sorts that everyone could use in whatever editor.

Re: Onivim 2 is a retro-futuristic modal editor

#66
I've been trying some vim "alternatives" recently. Onivim has been on my radar for years, but I only recently started trying it out. No real opinion on it yet other than: I like the idea of VSCode plugins (the Ansible plugin is apparently quite good, and I've been wanting to try it).

Other alternatives I'm playing with: Kakoune, SpaceVim, and LunarVim. The last two are vim configs with plugins.

LunarVim and Kakoune (kak) have TreeSitter, for really, really good syntax highlighting. Kak needs a plugin for it.

Kak has a fairly interesting multi-cursor setup that reminds me in some ways of "sam" (the little I've played with it). For doing some sorts of macro-like functions to modify many lines, it's pretty slick.

Re: Onivim 2 is a retro-futuristic modal editor

#67
post #2

Buying software without a trial makes me disinterested. I still want to learn using vim every day, but won't commit to this text editor/vsx-powered IDE, unless I find out that I have the guts to use it every day. Also, there is VIM mode for VS Code, I guess.

I use the vim mode for VS: Code as my daily driver, and unlike the one sibling comment, don't think it sucks. I still purchased an Onivim 2 license. It's not far along enough for me to use daily yet, or at least, it wasn't last time I tried it out and I haven't had the time to look again, but I am excited for when it is.

That said, when I did this it was a one-time cost, and it looks like now it's a Patreon thing. Still though, $10 is pretty cheap, and if you hate it, you can always cancel. Or at least, that's how I think about these things these days. Not everyone has $10 to spare on stuff like this, but I am fortunate to.

Re: Onivim 2 is a retro-futuristic modal editor

#68

I won't touch anything that is almost open source with a ten-foot pole. The two main sticking points for me are A) contributors working for free but not retaining equal rights to the product and B) the tendency of leaders of projects that are not-quite-open source to undermine the Open Source Definition and the Open Source Initiative.

IMO the model they have is the best kind of not-quite-Open-Source, at least. It looks to be every commit to master is MIT licensed after 18 months. Better than "only this bit is Open Source, the rest isn't and never will be".

I couldn't work out if the time delay was encoded in the license and the commits are already public even before they're MIT licensed or if it just depends on manual action.

Re: Onivim 2 is a retro-futuristic modal editor

#69

I won't touch anything that is almost open source with a ten-foot pole. The two main sticking points for me are A) contributors working for free but not retaining equal rights to the product and B) the tendency of leaders of projects that are not-quite-open source to undermine the Open Source Definition and the Open Source Initiative.

Hey, Onivim contributor here!

I think Oni is in a hard place where it’s the primary source of income for Outrun Labs. Oni is open source in two senses

- the source is available online (technically doesn’t meet some definitions of open source, but the source is open)

- we MIT commits after 18 months.

In terms of contributors retaining rights to the product, we do have a bug bounty program where if you fix a bug with a PR, you get a license for free. Not quite what you mean I’m sure, but it’s essentially payment for contributions.

We definitely aren’t deliberately trying to undermine the OSD. The reality of open source software at the moment is that most of it is either created or sponsored by large companies who have a ton of money to throw at it. We are trying a new model of making money from open source software to allow us (well, Bryan) to work on Oni full time. We’re definitely open to suggestions, though!

Re: Onivim 2 is a retro-futuristic modal editor

#70
post #44

I really wanted to like Onivim 2, but went back to Visual Studio code after supporting the creator on Patreon for a while. The last build and creator update was provided months ago for supporters. I also wanted to vote against the pricing model, because I think it should be a one time purchase. The creator and his company behind the editor tries to create a serious FOMO on likely customers. I considered it to be a re…

Hey, Onivim contributor here. I assume by FOMO you mean the increased license price as time goes on, but as far as I understand (that decision was made before me), the idea is that the product becomes more valuable over time as a result of more features being added. You can still buy a one time license as of right now. As far as abandonment is concerned, I can let you know that hasn’t been discussed. Bryan recently w…

>the idea is that the product becomes more valuable over time as a result of more features being added

I have a hard time believing that's the main motivation

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