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Star Citizen Progress Tracker v1.0

robertsspaceindustries.com

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Re: Star Citizen Progress Tracker v1.0

#221
post #163
post #61

Earlier quoted context omitted.

I don't know how you can seriously mention Freelancer without mentioning that it was completely taken out of the over-promising grip of Chris Roberts. Great game, but I despise the fact that people attribute the work of those programmers who worked to actually put the thing out (when he got his golden parachute and all they got was more crunch) to that huckster.

And if you read any of the profiles of Chris Roberts or people talking about working at RSI on Star Citizen (Kotaku did a multi-part series on it years ago), you'll see an image of nothing more than a petty, micromanaging boss who does nothing but interfere in literally everything, resulting in a dysfunctional studio. This isn't surprising; any cursory glance at their roadmaps, their former promises, their history, t…

I agree with most of your post.

But this part:

> Hideo Kojima is creative and has proven himself time and time again with both his repeated success and his wide array of unusual work.

...I'll disagree with. Kojima seems to be a guy who wants to actively subvert expectations which, with the release of Death Stranding, felt even more like a rebellious teenager wanting to stick it to the system above all else, and not make an actual fun and engaging game. (Not to mention that the premise and general plot have been beaten to death long ago and are well-known for most but the most juvenile of gamers.)

"Unusual work" does not equal "interesting and fun result". In fact I find most modern incarnations of "unusual" to be rebelling against the "norm" just for the sake of it.

But I in general have a beef with a lot of these Japanese "creators". They might be unusual on the background of a lot of the copy-paste Japanese (or generally Asian) works but on the global scale they are nothing special.

In fact they are a running joke in no small amount of circles: "Oh, a Kojima game? I bet now we'll have a crying raven, or a talking baby, or cows will turn out to be the superior race on Earth all along? And I bet there will be a government conspiracy even if most of humanity is already dead? And the protagonist will be just a regular guy who reluctantly saves the world?"

I kid you not, the above is almost word-for-word quote from a table discussion I had with a few other guys and girls when Death Stranding was 2-3 months away from release.

You and others might find this unconstructive and maybe even obnoxious but I'd still like to bring the perspective on you that guys like Kojima are in fact fairly predictable as well, and not in a good way.

Re: Star Citizen Progress Tracker v1.0

#222

Earlier quoted context omitted.

Absolutely agreed. The other big example I can think of is Kojima, one of very few game directors I personally consider a true auteur. I just wish he still has people around him that could tell him, "So the player defeats the boss, learns about her genuinely heartbreaking tragic backstory as victim to vicious war crimes, and then... takes photos of her in lingerie? While she walks around and makes suggestive poses? I…

> and then... takes photos of her in lingerie? That was a hidden easter egg - breaking the fourth wall and unrelated to the story and gameplay.

...And that makes it better?

Re: Star Citizen Progress Tracker v1.0

#223
post #71

Earlier quoted context omitted.

It's a problem across the artistic genres. Authors who become too famous to be edited often have a bad decline in their later years, because they really need to be edited. (One of the things I respect Larry Niven for is his insistence that he be edited, even though within his niche he reached the point where he could have done the same thing.) Movie directors that become too big to say no to often turn out to not qui…

Absolutely agreed. The other big example I can think of is Kojima, one of very few game directors I personally consider a true auteur. I just wish he still has people around him that could tell him, "So the player defeats the boss, learns about her genuinely heartbreaking tragic backstory as victim to vicious war crimes, and then... takes photos of her in lingerie? While she walks around and makes suggestive poses? I…

Agreed with you on Kojima. I laid some rather flamey thoughts here: https://news.ycombinator.com/item?id=27640965

I might not be very constructive about it but for years I can't understand what's so different or interesting about the guy. His main goal seems to be randomness. He is so desperate to be different. And of course, he's not.

Re: Star Citizen Progress Tracker v1.0

#224

Earlier quoted context omitted.

> and then... takes photos of her in lingerie? That was a hidden easter egg - breaking the fourth wall and unrelated to the story and gameplay.

...And that makes it better?

It means what that guy was saying was wrong, so yes, what I said is better if you value the truth over incorrect statements. Next time think about thanking people who try and help you understand context

EDIT> I removed an unfriendly statement

Re: Star Citizen Progress Tracker v1.0

#225

Earlier quoted context omitted.

...And that makes it better?

It means what that guy was saying was wrong, so yes, what I said is better if you value the truth over incorrect statements. Next time think about thanking people who try and help you understand context EDIT> I removed an unfriendly statement

Or it was a way to sneak something inappropriate while pretending it was a reference.

I mean, neither of us chatted with the creator about it so don't act like you know it for a fact.

Also, "next time do X", really? Gave me a good giggle at least.

Re: Star Citizen Progress Tracker v1.0

#226

Earlier quoted context omitted.

It means what that guy was saying was wrong, so yes, what I said is better if you value the truth over incorrect statements. Next time think about thanking people who try and help you understand context EDIT> I removed an unfriendly statement

Or it was a way to sneak something inappropriate while pretending it was a reference. I mean, neither of us chatted with the creator about it so don't act like you know it for a fact. Also, "next time do X", really? Gave me a good giggle at least.

>Or it was a way to sneak something inappropriate while pretending it was a reference.

I agree with the first point - but dont understand your second point. A reference to what? I don't understand

>I mean, neither of us chatted with the creator about it so don't act like you know it for a fact.

Know what for a fact? It's a well known easter egg - have you actually played the game? Im getting a feeling you haven't.

>Also, "next time do X", really? Gave me a good giggle at least.

I was just giving you advice as if you were a younger me, it is not a personal attack just unwarranted advice, not sure why you would laugh. I mean't no disrespect in any case. I think its good to talk to people with counter arguments and I appreciate it. I just wish you didn't keep making points I don't quite understand and then moving onto another one - such as "talking with Kojima" himself is the only way to resolve any of what I believe are straight forward points.

But I appreciate your time in replying. Im just trying to avoid coding a particularly thorny issue in my hobby project.

Re: Star Citizen Progress Tracker v1.0

#227

Earlier quoted context omitted.

Honestly I really enjoyed open PvP when I played WoW what now seems like ages ago. It really adds a lot of interesting tension when I'd encounter players from the opposing faction. Are they hostile? Do they see me? Should I try and stealth kill them? Are they just passing through? Eventually one learns to deal with the murderhobos and cope. Then it becomes even more fun.

For 5 years in WoW I only learned to hate those who were ruining my idea of gaming fun. I wasn't marked PvP (PvE servers) but I occasionally found a quest hub that I needed and of course, all NPCs were killed. It's one of the reasons I left WoW. I don't want to be at the mercy of somebody like you who creatively invents a beautiful justification for stopping me to have my gaming fun. I am sure whatever it is you are…

I can only recall that happening to me maybe once or twice. I play SWTOR now, which is very similar to (as in copied a lot of design elements from) WoW (it feels like WoW in space), and I've never encountered all the NPCs being dead, even though the opposing faction is perfectly capable of raiding it.

You don't need to be flippant about it, if you are so worried about others "ruining" your gaming fun, when why TF are you playing an MMO? That's just like setting yourself up for disappointment.

Re: Star Citizen Progress Tracker v1.0

#228

Earlier quoted context omitted.

For 5 years in WoW I only learned to hate those who were ruining my idea of gaming fun. I wasn't marked PvP (PvE servers) but I occasionally found a quest hub that I needed and of course, all NPCs were killed. It's one of the reasons I left WoW. I don't want to be at the mercy of somebody like you who creatively invents a beautiful justification for stopping me to have my gaming fun. I am sure whatever it is you are…

I can only recall that happening to me maybe once or twice. I play SWTOR now, which is very similar to (as in copied a lot of design elements from) WoW (it feels like WoW in space), and I've never encountered all the NPCs being dead, even though the opposing faction is perfectly capable of raiding it. You don't need to be flippant about it, if you are so worried about others "ruining" your gaming fun, when why TF are…

Sure, I left not only WoW but all MMOs because yes, apparently my expectations weren't aligned with the ideas of the creators.

Much happier on the Switch these days.

Re: Star Citizen Progress Tracker v1.0

#229

Earlier quoted context omitted.

Or it was a way to sneak something inappropriate while pretending it was a reference. I mean, neither of us chatted with the creator about it so don't act like you know it for a fact. Also, "next time do X", really? Gave me a good giggle at least.

>Or it was a way to sneak something inappropriate while pretending it was a reference. I agree with the first point - but dont understand your second point. A reference to what? I don't understand >I mean, neither of us chatted with the creator about it so don't act like you know it for a fact. Know what for a fact? It's a well known easter egg - have you actually played the game? Im getting a feeling you haven't. >A…

> Im getting a feeling you haven't.

Nope, I admit I didn't. But I got told by several of my acquaintances, then watched a few videos and I have to admit I wasn't won over -- quite the opposite in fact.

But I get your point, easter eggs are being put in games all the time, that's true.

> I was just giving you advice as if you were a younger me

Sounded like that to me as well but still, no hard feelings. :) I just don't take kindly to anything said that sounds condescending.

---

As for our discussion, I am sharing an empirical historical observation. I am not an avid gamer in general -- even though I was there where Diablo 2 and StarCraft 1 came out and I played them in the computer clubs I was frequenting... very long time ago, at least two decades now. I also played Quake 2 and 3 a lot to the point of almost being a pro and winning a few tournaments.

But again, I never was a hardcore gamer in the meaning of playing 100+ games over a course of a year or two, for example.

I did give a good amount of games a fair try however and Kojima's games always struck me as made by a person who just wanted to surprise the consumers of his media -- and coherent story and engaging universe be damned in the process.

Maybe I am too big of a fan of logical and coherent story universes -- could be the case.

But "Death Stranding" for me was a final nail in the coffin. I watched a playthrough and while it was moderately pleasant to consume it passively, the premise is absurd -- dead people turning into nuclear bombs, guys living like spiders, couriers addicted to the rush of delivering packages, and let's not even mention the baby in the bottle or the Lovecraftian monsters the protagonist encounters here and there. Oh, and the protagonist was immortal if I remember correctly? And yeah, a government conspiracy, nevermind that most of humanity is gone and there's no need for it -- although that part I can somewhat understand and maybe justify, since at my age I lost all faith in people and I know that power corrupts and that some people would literally destroy the world just so they can have the last word.

Most of what was in the game felt very... out of place. It's like Kojima threw a dice on each story / premise element.

I enjoy and appreciate artists that try to be unconventional. But my opinion -- and I of course I am not going to claim that my opinion is a fact -- is that his shtick is shock value and randomness. I get it how that can be appealing for people who consume mostly the same stuff all the time but I'd personally grow tired of it at the middle of his second game.

Re: Star Citizen Progress Tracker v1.0

#230
post #64

So the "Core Tech" for the year are: - volumetric clouds - interior/exterior culling - "dynamic door alignment" - ship engine swapping So looks like they won't be completing their magic millions-of-players-on-a-single-instance tech any time soon. [0] [0] https://www.robertsspaceindustries.com/comm-link/transmissio...

Clouds are done, at least the first iteration and its going to be in the game for us in about a week or 2. Culling i belive they will hit, door alignment is mostly like a small technical addition for the doors to dynamically go down depending on how the players landed and how far down the ground is. Something small but will be helpful.

The million players thing is still being worked on and they have said their aiming for this year, they go into more detail on monthly reports. That counts as one of the more major techs like the Icache system which also wasnt on the roadmap but is on the progress tracker. ITs competed already. They get a decent amount of stuff done and info out about things once in a blue moon your going to miss large swaths of info.

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