Live data from Hacker News

Star Citizen Progress Tracker v1.0

robertsspaceindustries.com

101–110 of 241 posts

Re: Star Citizen Progress Tracker v1.0

#101
post #51
post #9

I bought a ship relatively late, in 2013. I also built my gaming PC that I'm still using to this day around then hoping to have something beefy enough to play Star Citizen. Obviously that was stupid, lesson learned. Chris Roberts has made some phenomenal games that I absolutely love, but even Freelancer was in production hell for years before being reigned in by Microsoft. Star Citizen is pretty much all of those hug…

The cathedrals that are the most visible surviving monument to the culture of the middle ages took a century each to build. Perhaps the truly great video games of our era will take just as long.

Cathedrals are built of stone and cement - materials that are durable and whose properties change little over centuries. Video games are built on ever-changing hardware and graphics APIs. Consider that, at this point, Star Citizen will span Windows 7 - Windows 11 and three console generations. How much code has changed in SC just to keep up with the march of progress around them?

Re: Star Citizen Progress Tracker v1.0

#102
post #52

Star Citizen is a cautionary tale about how too much money can be a curse. Star Citizen and Elite Dangerous came around at roughly the same time but Elite has been a complete game for years. Elite did things right in the sense that they released a complete game and added to it. I've seen videos on Star Citizen talking about new systems they're adding like being put in prison and escaping and all I can think of is tha…

[deleted]

Re: Star Citizen Progress Tracker v1.0

#103
post #52

Star Citizen is a cautionary tale about how too much money can be a curse. Star Citizen and Elite Dangerous came around at roughly the same time but Elite has been a complete game for years. Elite did things right in the sense that they released a complete game and added to it. I've seen videos on Star Citizen talking about new systems they're adding like being put in prison and escaping and all I can think of is tha…

It's also a leadership problem. Too much money can be a good problem to have, but it requires leadership that can drive focus and delivery. It's clear that isn't what Star Citizen has.

Re: Star Citizen Progress Tracker v1.0

#105
post #52

Star Citizen is a cautionary tale about how too much money can be a curse. Star Citizen and Elite Dangerous came around at roughly the same time but Elite has been a complete game for years. Elite did things right in the sense that they released a complete game and added to it. I've seen videos on Star Citizen talking about new systems they're adding like being put in prison and escaping and all I can think of is tha…

> I've seen videos on Star Citizen talking about new systems they're adding like being put in prison and escaping On its face, this seems like an obviously awful idea. Escaping from prison the first time sounds awesome. Escaping from prison the fifth time sounds super boring.

They had a weekend of free ship flytesting or something. I wanted to check the game out so I configured my joystick but had a bit of trouble starting and ended up crashing and going to prison. I was annoyed at the quest, I just wanted to fly around not do an RPG, that should come way after youve had time to get hooked by core mechanics

Re: Star Citizen Progress Tracker v1.0

#106
post #31

Earlier quoted context omitted.

A word of caution that the newest expansion is still pretty buggy for a lot of people. The console release is in the early fall, and that's when most of the community expects the PC version to reach a more acceptable level of stability.

More than being buggy, the expansion is bleeding players because the on-foot gameplay loops are super grindy (even for Elite) and not very fun in the first place. The xpac has absolutely zero new ship-based content, so people are just going off to play other FPS games that don’t suck. The PC community is already more or less dead just a month after it’s release; Steam player counts are lower than they’ve been in year…

Yeah given what the core player base seemed to be enjoying about this game (space exploration) I always kind of wondered "who is asking for this?" when they announced they were basically adding a B-tier FPS to Elite..

I suspect internally someone pitched the "FPS is more mass appeal and will draw in new players!" idea and it just went ahead uncontested?

I've also read rumours (but enough from different places that they're likely somewhat valid) that Frontier as a company has had a lot of engineering turnover in the last 2 years, which no doubt has an effect on extending and maintaining an in-house engine and product like Elite.

Re: Star Citizen Progress Tracker v1.0

#107
post #52

Star Citizen is a cautionary tale about how too much money can be a curse. Star Citizen and Elite Dangerous came around at roughly the same time but Elite has been a complete game for years. Elite did things right in the sense that they released a complete game and added to it. I've seen videos on Star Citizen talking about new systems they're adding like being put in prison and escaping and all I can think of is tha…

> Star Citizen is a cautionary tale about how too much money can be a curse.

Star Citizen should be a B-school case study about how to raise money and make a good living doing what you enjoy.

The fact that they continually raise money over years is telling that RSI is a huge success. [0]

[0] - https://www.gamesindustry.biz/articles/2021-03-15-star-citiz...

Re: Star Citizen Progress Tracker v1.0

#109
post #52

Star Citizen is a cautionary tale about how too much money can be a curse. Star Citizen and Elite Dangerous came around at roughly the same time but Elite has been a complete game for years. Elite did things right in the sense that they released a complete game and added to it. I've seen videos on Star Citizen talking about new systems they're adding like being put in prison and escaping and all I can think of is tha…

The goals of ashes of creation are relatively modest though. It is basically a regular mmorpg but with a few different game design decisions. Many of the features looks big at a glance but when inspected further you realise that they don't do that much. Games with fully player built towns, sieges and destruction already exists, you just take one of those and add some pre crafted buildings to towns, and so on.

Still, making everything required for a regular mmorpg takes a lot of time and effort and most doesn't deliver a quality product, so it is still very likely it wont be great.

Re: Star Citizen Progress Tracker v1.0

#110
post #107
post #52

Star Citizen is a cautionary tale about how too much money can be a curse. Star Citizen and Elite Dangerous came around at roughly the same time but Elite has been a complete game for years. Elite did things right in the sense that they released a complete game and added to it. I've seen videos on Star Citizen talking about new systems they're adding like being put in prison and escaping and all I can think of is tha…

> Star Citizen is a cautionary tale about how too much money can be a curse. Star Citizen should be a B-school case study about how to raise money and make a good living doing what you enjoy. The fact that they continually raise money over years is telling that RSI is a huge success. [0] [0] - https://www.gamesindustry.biz/articles/2021-03-15-star-citiz...

I think it is interesting to see how much people want the dream of a game, the evolving story, and the community. It is a great example of the things people want from gaming-- and life I guess.

The closest thing I can think of is Minecraft, which IMO is a 100x better game but still you can't play it forever. People loved the creativity of it, but even more they liked the idea and the story of the creativity. How many times did you see in a feed that some kid made a computer in minecraft, a display, a life size battleship or tv spaceship. I am sure people see those stories-- think I could do something like that-- and go back to the game. The dream informs the play.

Post reply on HN