Earlier quoted context omitted.
This would be cool for earth satellites. On the other hand watching a stream involving something on Mars, let alone voyager, would be pretty boring! Send: ls Ok let's take a 20 minute break.
Job Posting: NASA programmer, needs at least 1 wpm typing speed and experience with compiling large projects.
NASA can't figure out what's causing computer issues on the Hubble telescope
121–130 of 333 posts
Re: NASA can't figure out what's causing computer issues on the Hubble telescope
#122Earlier quoted context omitted.
Actually, it wouldn't be. Starlink orbits at about the same altitude, but the satellites have their radio antenna pointed downwards to Earth, so they can't connect with each other.
Starlink has lateral uplink/downlink lasers, but yes that would be a complicated solution to a problem that doesn't exist.
Re: NASA can't figure out what's causing computer issues on the Hubble telescope
#123Re: NASA can't figure out what's causing computer issues on the Hubble telescope
#124pushes up glasses I would watch the heck out of a Twitch stream of their debugging/brainstorming sessions. I always loved the movie Apollo 13 , especially the technical troubleshooting parts.
Re: NASA can't figure out what's causing computer issues on the Hubble telescope
#125Re: NASA can't figure out what's causing computer issues on the Hubble telescope
#126pushes up glasses I would watch the heck out of a Twitch stream of their debugging/brainstorming sessions. I always loved the movie Apollo 13 , especially the technical troubleshooting parts.
If you want to see debugging a computer in space, check out Apollo 13's sequel, Apollo 14. The moon landing is being held up by shorted-out switch that's causing the LM to abort the landing, and it's up to the programmers back home to figure out how to work around it in time to allow the landing. Apollo 13 was the story of a 'successful failure', while Apollo 14 shows how hard work and creative thinking can turn fail…
I saw this but it's a short documentary and may not be what you meant: https://www.amazon.com/Apollo-14-Complete-Downlink-Edition/d...
Re: NASA can't figure out what's causing computer issues on the Hubble telescope
#127Re: NASA can't figure out what's causing computer issues on the Hubble telescope
#128Re: NASA can't figure out what's causing computer issues on the Hubble telescope
#129Earlier quoted context omitted.
A lesson not taught to any modern software developer. Instead they change things all the time for no real reason other than that they want to change things.
One of the best senior engineers I worked with taught me how to run an outage. The most important thing? Stop what you are doing, take charge, and get everyone else to stop what they are doing. The best case scenario of a bunch of engineers flailing about on a bridge turning knobs is that you luck into a fix but don't know how you got there. But you're more likely to make things worse.
If all the alarms are going off because of a loss of redundancy, then currently there is no outage. The correct move should be carefully considered, and maybe tested in the sandbox environment.
If there is currently a 100% outage, it's best to go all out on trying every possible fix, because typically you'll restore service quicker that way. Sure, occasionally you dig yourself a deeper hole, but usually it's the best strategy.
Re: NASA can't figure out what's causing computer issues on the Hubble telescope
#130Programmer/analyst here and ready to help you NASA, just ask me and I'll clear a few hours of my agenda for you. I know people say this a lot, but in this case I really think a (at least partial) rewrite in Rust of the Hubble software would be very beneficial. We could gather some of the most distinguished coders here in hacker-news and create a task force to show them the benefits of rust's memory safety.
Appreciate the seemingly ever present optimism of rustaceans to golden hammer the language though.