Earlier quoted context omitted.
One could endlessly debate the merits of Lisp dialects for game development, but at least in the Crash era it was a big win for us. Naughty Dog migrated away from Lisp in the PS3 era, I believe. (I was long gone by then.) It was very powerful to be able to write code for critters and other animated objects in GOOL/GOAL because it was both conceptually simple and compiled into tiny amounts of code, which mattered a lo…
I've not heard of GOAL before - do you have a link to any references or articles about it?
https://blog.jakspeedruns.com/opengoal-project-update-septem...