Earlier quoted context omitted.
How is $20 high? I'm continually amazed how much fun a $20 game can provide. For the price of a movie ticket and a coke, you can get a dozen hours of entertainment. That seems like a pretty good deal to me. And the $60 are AAA games where you'd easily get 30-40 hours worth. These have budgets of ~$70 million; they have to make their money back somehow. One of the secondary reasons I've avoided Oculus is that it is a…
Steam sales aren't what they used to be. Once they added refunds the sales got watered down, because you could just refund and re-buy if the price got lower at a later date in the sale. There's also a ton of free/discounted games on the Epic store, 3rd party key resellers, and subscriptions like Xbox Gamepass. These are all possible because the PC remains an open, competitive platform - so that point stands.
Along with that they killed the four packs that used to be common for multiplayer games.