Developers of ios (and soon macOS) platform have no one to blame but themselves for situations like this. Alarm bells should have been raised among us developers when Apple suddenly asked everyone to shell out $99 for the "privilege" of making an app available on the "App Store", and treated it as something normal. And later, more so, when Apple demanded a percentage cut too on every sale you make from your app. It i…
> Alarm bells should have been raised among us developers when Apple suddenly asked everyone to shell out $99 for the "privilege" of making an app available on the "App Store", and treated it as something normal. Somebody has absolutely no idea how high developer fees on proprietary platforms used to be. >Double Fine's Tim Schaefer pegged the cost of submitting an Xbox 360 patch at $40,000 in an interview with Hooksh…
The problem is that Apple never updated with the times. If they had simply done what one of the emails from the trial said (scale the fee back once the store was making 1B), then much of this could have been avoided.