Win at Risk by using systems thinking
21–30 of 242 posts
Re: Win at Risk by using systems thinking
#22Re: Win at Risk by using systems thinking
#231. Initiate as few attacks as possible
2. Let your enemies break up each other’s continents;
3. Take only one country per turn
The problem is that it doesn't explain which country to take, and how to attack without being attacked -- which is what makes the game difficult.
But, then, the article suggests something new (at least for me):
1. Find a way to grow in strength by taking lots of countries (but not taking a whole continent)
2. Make sure you get lots of cards for bonus armies
If this is a good strategy, I have always played it wrong -- because I've always tried to take whole continents.
Re: Win at Risk by using systems thinking
#24In our gaming group, we decided Risk just isn't that good of a game. It's old and clunky and extremely long, there are 100 other better board games now. Our main plays have been Dominion, DnD, Gloomhaven, Wingspan, and Crokinole, all of which we greatly prefer.
The moment you put it on a computer it becomes fairly fast and ... actually most of the gravitas goes away.
One person’s opinion.
Re: Win at Risk by using systems thinking
#25Coming from an economics background, every presentation I've seen of "systems thinking" (admittedly, not a large number) makes it look ill-defined, incomplete, and obvious.
Re: Win at Risk by using systems thinking
#26In our gaming group, we decided Risk just isn't that good of a game. It's old and clunky and extremely long, there are 100 other better board games now. Our main plays have been Dominion, DnD, Gloomhaven, Wingspan, and Crokinole, all of which we greatly prefer.
Re: Win at Risk by using systems thinking
#27The first part of the article can be summarized as: 1. Initiate as few attacks as possible 2. Let your enemies break up each other’s continents; 3. Take only one country per turn The problem is that it doesn't explain which country to take, and how to attack without being attacked -- which is what makes the game difficult. But, then, the article suggests something new (at least for me): 1. Find a way to grow in stren…
Re: Win at Risk by using systems thinking
#28The first part of the article can be summarized as: 1. Initiate as few attacks as possible 2. Let your enemies break up each other’s continents; 3. Take only one country per turn The problem is that it doesn't explain which country to take, and how to attack without being attacked -- which is what makes the game difficult. But, then, the article suggests something new (at least for me): 1. Find a way to grow in stren…
Continents are great, but only if you are in so strong a position that everyone thinks you are never going to lose it before next turn anyway.
Re: Win at Risk by using systems thinking
#29Re: Win at Risk by using systems thinking
#30In our gaming group, we decided Risk just isn't that good of a game. It's old and clunky and extremely long, there are 100 other better board games now. Our main plays have been Dominion, DnD, Gloomhaven, Wingspan, and Crokinole, all of which we greatly prefer.