Not really sure what this changes for the games released. I would say very little, in a way bad advertising is advertising which is good advertising. It might reveal some part of the scenario or features, and put pressure on the teams, but other than that, who really cares? Fans will talk about it, and that's only what this is. Maybe competitors might get an insight on what games are planning to be, but I doubt that…
Was thinking the same - companies are extremely protective of their source code. How many games out there truly have unique/interesting/hard tech in them? I can think of Spore; I can think of a handful of rendering engines, maybe Stalker, Wow of course but not many more than that
Hackers breach Electronic Arts, stealing game source code and tools
101–110 of 119 posts
Re: Hackers breach Electronic Arts, stealing game source code and tools
#102It reminds me of when unsuspecting thieves accidentally stole a container of Iridium-192 used for industrial radiography from a lab in Mexico, and were eventually arrested and taken to the hospital to be treated for radiation burns. https://www.bbc.com/news/world-latin-america-32332271 The FBI should keep an eye on hospitals for anyone showing up with burning bleeding eyes and a swelling itching brains and melting fa…
How is this connected to stealing source code of a computer game?
Re: Hackers breach Electronic Arts, stealing game source code and tools
#103Earlier quoted context omitted.
How is this connected to stealing source code of a computer game?
It’s a joke. EA = bad. Reminds me on the kind of comments that are ubiquitous on reddit, which is one of the main reasons I left there. It’s witty and not dull, but does it bring any value to the discussion? I’d say not really
During that demo around 10:00, I accidentally fat-fingered the mouse and introduced a bug into the outdoor simulation. I couldn't figure out what I'd done or how to fix it, and we hadn't implemented "undo" in the code editor yet, so I just left it in. "There's all sorts of code like this in there. And it's kind of dangerous."
Re: Hackers breach Electronic Arts, stealing game source code and tools
#104Earlier quoted context omitted.
But there is no way to ascertain if value has actually been transferred. It's just fingers in the wind. EA could sell their games tomorrow and make exactly the same money they would have made before the hack.
Thise entire line of reasoning is reaching, it is rationalization for unethical behavior. Stop justifying poor behavior. Just stop. Trust me, your cognitive dissonance will reduce, and life will overall get easier.
Or rather, somebody's life will probably get easier - just not mine.
Re: Hackers breach Electronic Arts, stealing game source code and tools
#105Earlier quoted context omitted.
"Stealing" a digital product implies that every stolen copy is a net loss for the distributor. It's definitely not.
Of course, it's not like if you clone a file on your hard drive 10 times, the manufacturer of what you're cloning loses tenfold. But every person who has used the product without paying for it is such a loss. I don't know what the "every stolen copy" argument has to do with anything. Not everyone who downloaded would have bought. But that can't simply be calculated with some neat "every stolen copy" slogan. It is an…
> every person who has used the product without paying for it is such a loss.
No, because like you said, that implies that you'd have bought the product if pirating it wasn't possible. If I want to pirate a game but it's not available, I won't buy it either.
> It is an argument to justify the thieves.
I'm not justifying "theft" - or piracy in this case -, I'm just saying that you can't equate the two. Piracy and theft are two very different things, with different motives, and different consequences of the distributor.
Re: Hackers breach Electronic Arts, stealing game source code and tools
#106Earlier quoted context omitted.
hosting your own lan on openvpn is not trivial, but doable. Or, if you trust the provider, there are a few solutions such as Hamachi.
I don't think EA Sports would want to base their online strategy and business on the ideas being put forth here.
Re: Hackers breach Electronic Arts, stealing game source code and tools
#107So they basically stole a bunch of technical debt? Does EA owe capital gains tax now?
Re: Hackers breach Electronic Arts, stealing game source code and tools
#108Not really sure what this changes for the games released. I would say very little, in a way bad advertising is advertising which is good advertising. It might reveal some part of the scenario or features, and put pressure on the teams, but other than that, who really cares? Fans will talk about it, and that's only what this is. Maybe competitors might get an insight on what games are planning to be, but I doubt that…
Was thinking the same - companies are extremely protective of their source code. How many games out there truly have unique/interesting/hard tech in them? I can think of Spore; I can think of a handful of rendering engines, maybe Stalker, Wow of course but not many more than that
For games, hard work is just this: content (which has IP on it), debugging (which is specific to a certain game), handling GPUs (requires engineers, work is obsolete in 3 or 5 years), a few gameplay mechanics (cannot be patented).
Patents only matter when data is about some expensive, long term research that requires physical testing and labs, like a new molecule for a medicine, or some method or building a material.
Even when HL2 source code was stolen, it did not really matter.
Re: Hackers breach Electronic Arts, stealing game source code and tools
#109Earlier quoted context omitted.
Was thinking the same - companies are extremely protective of their source code. How many games out there truly have unique/interesting/hard tech in them? I can think of Spore; I can think of a handful of rendering engines, maybe Stalker, Wow of course but not many more than that
Battlefield's multiplayer code should qualify.
Sure it's complex, but it's very use-case specific. Developers will often talk and share how they solve problems, so...