Live data from Hacker News

I moved my workspace to VR, here's what I learnt

blog.borodutch.com

11–20 of 32 posts

Re: I moved my workspace to VR, here's what I learnt

#11

I actually bought a VR headset to try this out as well and I didn't last 20 minutes in the low resolution environment. The games are cute for a for days, but I gave the headset to my nephews within 2 weeks. The article is drastically understating the low resolution. It's entirely unacceptable for working in it.

Looking at the video in the article I couldn't imagine working like that, especially as a software developer who has to look at code all day. I assume the video is a little lower resolution than you'd see in real life though? I feel like maybe with the next generation of headsets this might be more feasible.

Re: I moved my workspace to VR, here's what I learnt

#14
post #13

My intuition is that working in VR will be a poor experience until all of the font rendering is somehow pushed forward to the headset to do subpixel rendering..

I have used 15x7 bitmap fonts for so long evolving over progressively higher resolution screens that I can comfortably read what others perceive as impossible being tiny. The amount of screen realestate this gives is awesome, a 1080p laptop screen is enough for two side by side vim windows 119 characters wide.

Re: I moved my workspace to VR, here's what I learnt

#16
> The resolution is still too low. It does not compare to even having 1080p displays. It is almost like having multiple 720p 40" displays

Surely this is the killer for using VR in this way, we can move our eyeballs to concentrate on sections of 2K or 4K physical monitors. Apples retina displays correspond to resolutions of 60PPD at a foot distance which only the most expensive headsets have (like Varjo) but with a much narrower fields of view

Re: I moved my workspace to VR, here's what I learnt

#17
I wrote on the same issue when working on a VR desktop setup. if anyone finds it interesting:

https://rein4ce.medium.com/windows-desktop-vr-c405944b4853

My guess is we need at least 4K displays per eye for VR to be as readable as a 1080 monitor, without distortions beyond the sweet spot in the very center.

There were some Kickstarter projects a few years back for VR headset like this, but I guess none of them got any traction.

Re: I moved my workspace to VR, here's what I learnt

#19
This seems like something I should try (again). I could then stuff my PC into a cupboard and work on it wirelessly.

What I do not understand is if his keyboard and mouse are attached to the laptop or connected wirelessly too. If it is the later, what is the usual maximum range for the mouse/keyboard transceivers (including walls)? Do they generally have low enough latencies to play action video games lag-free? Same applies to wireless display from PC to the headset.

Re: I moved my workspace to VR, here's what I learnt

#20
post #19

This seems like something I should try (again). I could then stuff my PC into a cupboard and work on it wirelessly. What I do not understand is if his keyboard and mouse are attached to the laptop or connected wirelessly too. If it is the later, what is the usual maximum range for the mouse/keyboard transceivers (including walls)? Do they generally have low enough latencies to play action video games lag-free? Same a…

It depends on the wireless mouse, but some of them are effectively indistinguishable from wired mice. LinusTechTips tested a few a couple of years ago and that's what they found: https://www.youtube.com/watch?v=orhb7Njj3h8
Post reply on HN