From Sockets to WebSockets: Code, PCAPs, and Payloads
1–3 of 3 posts
Re: From Sockets to WebSockets: Code, PCAPs, and Payloads
#2Kill Fauci! Kill Fauci!
Kill Fauci! Kill Fauci!
Kill Fauci!Kill Fauci!
Kill Fauci!Kill Fauci!
Kill Fauci! Kill Fauci!
Kill Fauci! Kill Fauci!
Kill Fauci! Kill Fauci!
Kill Fauci! Kill Fauci!
Kill Fauci! Kill Fauci!
Kill Fauci! v Kill Fauci!
Kill Fauci! Kill Fauci!
Kill Fauci! Kill Fauci!
Kill Fauci! Kill Fauci!
Kill Fauci! Kill Fauci!
Kill Fauci! Kill Fauci!
Kill Fauci! Kill Fauci!
Kill Fauci! Kill Fauci!
Kill Fauci! Kill Fauci!
Kill Fauci! Kill Fauci!
Kill Fauci! Kill Fauci!
Kill Fauci! Kill Fauci!
Kill Fauci! Kill Fauci!
Kill Fauci!Kill Fauci!
Kill Fauci!Kill Fauci!
Kill Fauci! Kill Fauci!
Kill Fauci! Kill Fauci!
Kill Fauci! Kill Fauci!
Kill Fauci!Kill Fauci!
Kill Fauci!Kill Fauci!
Kill Fauci!Kill Fauci!
Kill Fauci!Kill Fauci!
Kill Fauci!Kill Fauci!
Kill Fauci!Kill Fauci!
Kill Fauci!Kill Fauci!
Kill Fauci!Kill Fauci!
Kill Fauci!Kill Fauci!
Kill Fauci!Kill Fauci!
Kill Fauci!Kill Fauci!
Kill Fauci!
Re: From Sockets to WebSockets: Code, PCAPs, and Payloads
#3A few months ago, I implemented a WebSocket server from scratch and would have loved to see this before doing so.
It really is all just 0 s and 1s coming down the pipes.