Earlier quoted context omitted.
Yes, Gamecube (and Wii) games are upscaled right up to 4K and they look great. Many games work in 16:9 widescreen also (Gamecube was originally 4:3). For many games there are even community high-def texture packs that you can add to make them look even better. [ Edit: Sorry, was talking about Dolphin here, not Wii U!]
[Edit: seems like you're talking about Dolphin. flatiron upthread mentioned a Wii U so that's what the question you replied to is about.] Wii U's max HDMI output is 1080p. Also I have not seen any information that it does upscaling at all, so if you have a source for that, I'd like to know it.
Dolphin Emulator - Dolphin MEGA Progress Report: April and May 2021
21–30 of 69 posts
Re: Dolphin Emulator - Dolphin MEGA Progress Report: April and May 2021
#22I recently wanted to play the original Paper Mario, but sadly it's not available on Switch, only Wii U. So I decided to go the emulator route. Dolphin is so good that Paper Mario runs better as a Wii U Virtual Console ROM under Dolphin than it does as an N64 ROM under Project 64.
Re: Dolphin Emulator - Dolphin MEGA Progress Report: April and May 2021
#23Earlier quoted context omitted.
It actually struggles to hit 30 FPS in most GC titles still. Accurate emulation between vastly different platform stacks generally does not care about the raw performance ratio rather how "lucky" some of the hardware functionality can be efficiently mapped.
Yes, in terms of Dolphin's performance today, I don't doubt it. There are probably many more optimisations that can be made: Dolphin's AArch64 JIT is still pretty incomplete and inefficient compared to the x86-64 JIT, for example. My point is in theory, given enough time and effort, the Pi 4 should have more than enough power to emulate a 20-year old device. I'd argue that it's certainly not "way way too weak" as the…
The CPU isn't much of an issue.
Emulating a platform at such a low level in real-time is very heavy resource-wise, by design.
Re: Dolphin Emulator - Dolphin MEGA Progress Report: April and May 2021
#24>This was thankfully a lot less strict than on iOS devices, which strictly forbid mapping memory as executable whatsoever and made iOS untenable for us to officially support. Apple even provides documentation for helping developers port JITs to macOS on ARM. Skyler used a method described in the documentation that would change the mapped memory between Writeable when emitting code to Executable when executing code. S…
Re: Dolphin Emulator - Dolphin MEGA Progress Report: April and May 2021
#25Earlier quoted context omitted.
Yes, in terms of Dolphin's performance today, I don't doubt it. There are probably many more optimisations that can be made: Dolphin's AArch64 JIT is still pretty incomplete and inefficient compared to the x86-64 JIT, for example. My point is in theory, given enough time and effort, the Pi 4 should have more than enough power to emulate a 20-year old device. I'd argue that it's certainly not "way way too weak" as the…
The RPi4 GPU is very weak for the tricks that Dolphin does. Good luck to get Ubershaders running on that for example. The CPU isn't much of an issue. Emulating a platform at such a low level in real-time is very heavy resource-wise, by design.
> VideoCore VI @ 500MHz: 500 [MHz] x 2 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 32 Gflop/s
which is the RPi4 config.
compared to a Snapdragon 800: 147.9Gflops FP32, and that's still a very old part.
And about the Wii itself:
> With the Wii, Nintendo opted to go with an innovative control scheme, rather than to focus on processing power. It offered 12 gigaflops, which represents a 1.27x improvement over its GameCube predecessor
The margins are way too slim when counting emulation overhead.
Re: Dolphin Emulator - Dolphin MEGA Progress Report: April and May 2021
#26Earlier quoted context omitted.
Look for a second hand Wii U. Plays GC wii and Wii U games with hdmi!
Does it upscale GameCube games? If not do the still look ok? Dreamcast VGA 480p still looks great.
If you want the clearest 480p, the original Wii will do. With component cables and a compatible TV, it should be just as clear as DreamCast VGA.
Re: Dolphin Emulator - Dolphin MEGA Progress Report: April and May 2021
#27I recently wanted to play the original Paper Mario, but sadly it's not available on Switch, only Wii U. So I decided to go the emulator route. Dolphin is so good that Paper Mario runs better as a Wii U Virtual Console ROM under Dolphin than it does as an N64 ROM under Project 64.
Dolphin isn't a Wii U emulator, are you confusing it with the Wii?
Re: Dolphin Emulator - Dolphin MEGA Progress Report: April and May 2021
#28>This was thankfully a lot less strict than on iOS devices, which strictly forbid mapping memory as executable whatsoever and made iOS untenable for us to officially support. Apple even provides documentation for helping developers port JITs to macOS on ARM. Skyler used a method described in the documentation that would change the mapped memory between Writeable when emitting code to Executable when executing code. S…
Where is that quote from? I'm not seeing it on the linked page.
https://dolphin-emu.org/blog/2021/05/24/temptation-of-the-ap...
Re: Dolphin Emulator - Dolphin MEGA Progress Report: April and May 2021
#29Earlier quoted context omitted.
The RPi4 GPU is very weak for the tricks that Dolphin does. Good luck to get Ubershaders running on that for example. The CPU isn't much of an issue. Emulating a platform at such a low level in real-time is very heavy resource-wise, by design.
To elaborate a bit more on the GPU peak FP32 perf: > VideoCore VI @ 500MHz: 500 [MHz] x 2 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 32 Gflop/s which is the RPi4 config. compared to a Snapdragon 800: 147.9Gflops FP32, and that's still a very old part. And about the Wii itself: > With the Wii, Nintendo opted to go with an innovative control scheme, rather than to focus on processing power. It offered 12…
Re: Dolphin Emulator - Dolphin MEGA Progress Report: April and May 2021
#30Earlier quoted context omitted.
Not well. If you don't have a PC you'd be better off running it on your phone with HDMI out to a monitor.
Is there a listing of which hardware can run games at full speed at native/upscaled resolution?
Snapdragon 845 is the entry level where you can play maybe 50 percent of games at full speed, and a few at full speed and higher than native resolution. If you want to run at double or triple native gamecube resolution I'd recommend at least an 865.
Also keep in mind some phones like Pixels disable video out. Get an HDMI+PD adapter to keep your phone charged while outputting to a TV. If your phone's USB port is limited to USB 2.0 speeds you'll have to get a DisplayLink adapter.