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Apple-Developer Relations

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221–230 of 275 posts

Re: Apple-Developer Relations

#221
post #215

Earlier quoted context omitted.

If Apple reduces platform fees the price of the phone could go up to compensate for that. Also, my experience aligns with this too. I dont game on my phone and basically use default apps. I use the United app to book flights but could easily use the mobile website. Same with Twitter

The profit margin on the iPhone is 35%. The App Store currently runs at a large profit (estimated to be 70%) primarily from in app purchases in the gaming category. Your purchasing habits are not indicative of the mainstream; further, the iPhone isn't priced based on cost to the cost to design or manufacture.

I'm not sure how anything you've said here relates to anything Iv'e said

Re: Apple-Developer Relations

#222
post #198

Earlier quoted context omitted.

It's more like saying "if McDonald's burgers are so good they should be able to withstand competing restaurants in the same town." The users buy the phone, not Apple. It's amazing this is even contraversial.

I don’t see how an individual iPhone is analogous to an entire town. Is a video game console also analogous to an entire town?

In the analogy you have to buy a house somewhere else if you want to eat anything else.

It's really not a complex idea, hopefully that's enough for you.

Re: Apple-Developer Relations

#223
post #190

Earlier quoted context omitted.

I don't get it, how would you be paying more for an AppStore?

If Apple reduces platform fees the price of the phone could go up to compensate for that. Also, my experience aligns with this too. I dont game on my phone and basically use default apps. I use the United app to book flights but could easily use the mobile website. Same with Twitter

But then you wouldn't be paying for an AppStore, you would be paying the real cost of the hardware.

This is also entirely hypothetical because Apple has really good margins on their phone sales.

Re: Apple-Developer Relations

#224
post #198

Earlier quoted context omitted.

It's more like saying "if McDonald's burgers are so good they should be able to withstand competing restaurants in the same town." The users buy the phone, not Apple. It's amazing this is even contraversial.

I don’t see how an individual iPhone is analogous to an entire town. Is a video game console also analogous to an entire town?

> Is a video game console also analogous to an entire town?

Kinda, except that video game consoles, unlike iPhones, usually allow you to play physical media that you can buy from any source (so consoles aren't quite as bad.)

Re: Apple-Developer Relations

#225
post #206

Earlier quoted context omitted.

The iPhone without then apps that run on it is somewhat interesting, but is largely a novelty; they happen to provide a platform on which I can conveniently access Facebook/Twitter/Instagram/TikTok, Lyft/Uber/DoorDash/Instacart, or Flippy Unicorn / Geometry Racer. Many people said Windows Phone's UI was amazing--I even know stanch Apple people who said that--and pretty much everyone I knew thought Palm's WebOS was be…

The iPhone without then apps that run on it is somewhat interesting, but is largely a novelty Others might have a different perspective. For example, personally I use an iPhone because the following are my requirements in descending order of priority: 1. I now need a smartphone running one of the two major platforms. 2. I do not want anything to do with Google, ever. 3. I don't like a lot of what Apple do but they ar…

Ask yourself this, then. Would you be content to replace your iPhone with an older iPhone that fulfills the same needs? Maybe an iPhone 6S for a half-decent camera by today's standards? Or even an iPhone 5c? If you only need it for essential needs, how basic should an iPhone be?

Re: Apple-Developer Relations

#226

Yep. It is not surprising at all that the term “insulting” appears three times because that’s how it feels for so many reasons. Remember: - They pretend with a straight face like it was somehow impossible to sell software or reach customers before their magical store made it happen. - They pretend like the current “search” feature of the App Store is not a sad reduction of what it used to be (or what it could be if a…

> - They pretend with a straight face like it was somehow impossible to sell software or reach customers before their magical store made it happen. I've never heard them claim that. The claim is that for an appliance like a phone - rather than a general purpose computer - device reliability trumps all, including the ability for the consumer to run arbitrary code on the device.

https://www.politico.com/news/2020/07/28/tech-ceo-antitrust-...

> Opening statement from Apple CEO Tim Cook

> When the App Store was created, the prevailing distribution options available to software developers at the time did not work well. Brick-and-mortar stores charged high fees and had limited reach. Physical media like CDs had to be shipped and were hard to update.

> From the beginning, the App Store was a revolutionary alternative.

> App Store developers set prices for their apps and never pay for “shelf space.”

[...]

> [Apple’s commissions] are vastly lower than the 50 to 70 percent that software developers paid to distribute their work before we launched the App Store.

Re: Apple-Developer Relations

#227

Yep. It is not surprising at all that the term “insulting” appears three times because that’s how it feels for so many reasons. Remember: - They pretend with a straight face like it was somehow impossible to sell software or reach customers before their magical store made it happen. - They pretend like the current “search” feature of the App Store is not a sad reduction of what it used to be (or what it could be if a…

I owned almost every iteration of Blackberry and Nokia's before that. I never once paid for an app on any phone prior to an iPhone. I remember people selling them, but it required me to visit their website on a desktop computer, trust them with my credit card info and then awkwardly get their app on my device through mobile websites or specialized cables plus software on my computer. In the mobile world I think Apple…

I think clear pricing is a great potential solution to the App Store fee issue. Thanks

Re: Apple-Developer Relations

#228
post #84
post #23

Earlier quoted context omitted.

Politics. This is what Flash was already capable of doing in 2011 with CrossBridge, their C++ compiler stack. https://adobe-flash.github.io/crossbridge/ "Unreal Engine 3 Support for Adobe Flash Player - Unreal Tournament 3" https://www.youtube.com/watch?v=UQiUP2Hd60Y Here we are 10 years later with WebAssembly still mostly stuck at MVP 1.0, browsers that bork WebGL experience thanks blacklisting, which no matter what…

> This is what Flash was already capable of doing in 2011 with CrossBridge, their C++ compiler stack. Then why was the Android Flash experience so bad that it got quickly killed off? There was a time where Adobe could have shown a performant, stable version of mobile Flash, and Apple would have had to find a way to accept it. But it never got there, on any mobile OS.

Politics.

While everyone was celebrating iOS victory over Flash, they were playing Flash games on iOS, AOT compiled to native code without knowing it.

Adobe eventually let it go thanks to the competition of Cocos, Unreal and Unity.

Re: Apple-Developer Relations

#229

Earlier quoted context omitted.

The iPhone without then apps that run on it is somewhat interesting, but is largely a novelty Others might have a different perspective. For example, personally I use an iPhone because the following are my requirements in descending order of priority: 1. I now need a smartphone running one of the two major platforms. 2. I do not want anything to do with Google, ever. 3. I don't like a lot of what Apple do but they ar…

Ask yourself this, then. Would you be content to replace your iPhone with an older iPhone that fulfills the same needs? Maybe an iPhone 6S for a half-decent camera by today's standards? Or even an iPhone 5c? If you only need it for essential needs, how basic should an iPhone be?

Absolutely - till this year I was rocking an iPhone 7+ as my daily driver. If the screen didn’t crack I’d have kept it for another year.

I put on a screen protector, gave it away to a friends kid, and I hear he still uses it.

Re: Apple-Developer Relations

#230

Earlier quoted context omitted.

I also "don’t want government committees dictating the security model", but IMHO it's a big leap from that to advocating against consumer choice within a general purpose product.

So you get Apple dictating both the security model and the commercial model, to developer detriment. It's clearly monopolistic - exploitative, monolithic, controlling. The app store is the biggest source of friction standing between app developers and their customers. Now - this wouldn't be a problem if Apple did the job they claim they do, improved search so it worked well, provided easy visibility for relevant apps…

>That isn’t happening.

When Apple says they rejected 1 million app submissions in 2020 and cancelled 470,000 developer accounts for fraud in the same period, do you think they’re lying?

https://www.cnbc.com/2021/05/11/apple-rejected-nearly-1-mill...

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