Live data from Hacker News

Blender 2.93 LTS

blender.org

51–60 of 77 posts

Re: Blender 2.93 LTS

#51
post #2

The Blender dev team never ceases to amaze me with their incredible iteration speed. It's crazy how much you can get done when you assemble a team of highly skilled, organized, and passionate people to all work on what they love full time. Blender is hands-down my favorite piece of software I've ever used. I use it for professional purposes semi-regularly, and with each new update just keeps on getting better and bet…

Probably very much depends on what you do with Blender. I've been trying to port my exporter plugin from Maya to Blender, and it has been nothing but frustrating. It's been quite a while since I wrote it for Maya, but I remember the Maya API (C++ and MEL) to be well documented, well structured, and quite pleasant to work with. I was always amazed at Maya's basic architecture: Every UI action maps to a command that is…

Another problem is that the code changes from version to version, so a big chance that example you found no longer works. While annoying it’s not insurmountable, but a good doc would help a lot indeed! Perhaps with the LTS release that’s a thing to solve.

Re: Blender 2.93 LTS

#52

2.8 was game changer, i used to hate blender, i now love it! the UI upgrade changed everything!

Could you describe the UI change in more detail? How was the UI before and how is it different now?

Re: Blender 2.93 LTS

#53
The biggest issue we’ve had with Blender is performance in any non-trivial scene, both in-viewport and while rendering. We’re constantly experiencing bottlenecks that appear to be coming from single-threaded operations. It’s very frustrating to see only 3-6% of your 16 core CPU and 0% of your GPU being utilized for large chunks of time.

It’s also been very difficult to find information on how to avoid these kinds of issues. I would love it if the documentation for every major feature included a table that listed multithreading support, GPU support, runtime complexity, memory complexity, etc. so that we could make more informed decisions.

Re: Blender 2.93 LTS

#54

Earlier quoted context omitted.

I'm not professional or anything but I find 3ds max UI and way of doing things/UI/toolbars/working with geometry and keyboard shortcuts MUCH more intuitive than Blender. Everybody says Blender is awesome and I respect that, but seriously, no matter how hard I try I always end up saying "this is much easier in 3ds max". Any recommendations?

Have you tried it after 2.7? I'm not familiar with 3d modeling, but I heard a lot of people praising the UI changes for that release

Yup, it was actually after 2.8 which changed UI a lot as I read (don't know how it was before 2.8)

Re: Blender 2.93 LTS

#55
post #28

I am a COMPLETE amateur. That being said, I’ve been using blender for 3D print modeling. There’s a thing I’ve been working on for a few months that was almost impossible in 2.92 and prior. App would crash all the time. Someone more experienced was able to use the new geometry nodes in 2.93 and was able to super efficiently create the same effect. I’m really glad it’s now out of beta.

Another 3D printing blender amateur here. I am curious about those geometry nodes too. I want something that can do a surface-remesh. Kind of like being able to boolean unify 100 plus objects at once. I think the answer might be in geometry nodes somewhere... Edit: Google found me a Booltron addin + bounding box diff process that may sort me for now. Will test when I get home.

Have you tried to join all the meshes you need in a single object and then using the recent voxel remember to turn them into a single surface? It requires no extra addons and you can choose how detailed you want it to be.

After joining all the meshes, select the object and go to the object data panel, as visible here:

https://docs.blender.org/manual/en/latest/modeling/meshes/pr...

From the remesh section, you can choose between the voxel remember and the quadriflow one. I think the Voxel one might suit your needs.

Re: Blender 2.93 LTS

#56
post #27

I have always admired blender, since I was 14. Now, in my late 20s. It's just the lack of talent that stops me from using it. But will always admire what it can do, and what Blender does for creatives.

"It's just the lack of talent that stops me from using it."

A 3D modeling application is a "process" on top of a mathematical and algorithmic basis. A process is not something intrinsically intuitive - you can't have talent for a process, you always need to learn it.

There are lots of great learning resources available (check the Udemy courses for example).

Re: Blender 2.93 LTS

#57
post #28

I am a COMPLETE amateur. That being said, I’ve been using blender for 3D print modeling. There’s a thing I’ve been working on for a few months that was almost impossible in 2.92 and prior. App would crash all the time. Someone more experienced was able to use the new geometry nodes in 2.93 and was able to super efficiently create the same effect. I’m really glad it’s now out of beta.

Another 3D printing blender amateur here. I am curious about those geometry nodes too. I want something that can do a surface-remesh. Kind of like being able to boolean unify 100 plus objects at once. I think the answer might be in geometry nodes somewhere... Edit: Google found me a Booltron addin + bounding box diff process that may sort me for now. Will test when I get home.

There's also the remesher in blender these days, either as modifier or as operator. Simply join all your objects into a single object with control-j, and hit remesh.

tool: https://docs.blender.org/manual/en/latest/sculpt_paint/sculp...

modifier: https://docs.blender.org/manual/en/latest/modeling/modifiers...

Re: Blender 2.93 LTS

#58
A while ago - maybe 12 months back - there were lots of rumours that Blender were working with Ubuntu and Canonical to provide “professional support” for Blender LTS. Does anyone know if this came to fruition?

Re: Blender 2.93 LTS

#59
post #2

The Blender dev team never ceases to amaze me with their incredible iteration speed. It's crazy how much you can get done when you assemble a team of highly skilled, organized, and passionate people to all work on what they love full time. Blender is hands-down my favorite piece of software I've ever used. I use it for professional purposes semi-regularly, and with each new update just keeps on getting better and bet…

Probably very much depends on what you do with Blender. I've been trying to port my exporter plugin from Maya to Blender, and it has been nothing but frustrating. It's been quite a while since I wrote it for Maya, but I remember the Maya API (C++ and MEL) to be well documented, well structured, and quite pleasant to work with. I was always amazed at Maya's basic architecture: Every UI action maps to a command that is…

I have no experience with blender but have been developing for maya for 7+ years or so. Python in Maya is very much a afterthought and extremely slow (even for Python standards). There is noting pythonic about the api which by all means is just a port of the mel interface.

The documentation is great, agreed, but I am not sure you can attribute that to the python part of Maya. The documentation structure goes back to pre python days.

If any of the major studios spent a fraction of their development budget on Blender rather than Maya (and contributed back to the community) I think we could see great strides in polishing Blenders usability for scripting.

Re: Blender 2.93 LTS

#60
Welp, tried the experimental ARM build of this one (for M1 mac) and am pretty impressed by the boost, really quite something that they already have a decent jab at native support in such a short time.

Also, blender really does just keep getting better and better, geometry nodes is really quite something.

Post reply on HN