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Blender 2.93 LTS

blender.org

41–50 of 77 posts

Re: Blender 2.93 LTS

#41
post #34

Earlier quoted context omitted.

I dream that one day whoever did that incredible transformation to Blender would do the same to Inkscape and Gimp UIs. In one or two versions it went from the past to the future!

Personally, I'd rather have Blender integrate the feature set of Inkscape and Gimp directly - in the same way that Blender makes an awesome video editor today.

Being able to use Gimp's feature set in the 3d view while texture editing would be mindblowing. Or even just seeing changes live on the model.

Re: Blender 2.93 LTS

#42

It's been a very long time since I used Blender. The UI update appears to have changed enough that I no longer recognise the workflow. Is there still an equivalent to the "space key brings up an everything menu"? I couldn't seem to trigger than when I was playing around with the new stuff.

Should be F3, I think (works on my system and I don't think I changed the defaults).

Yes F3 is the standard "start typing to find ANY command"

Re: Blender 2.93 LTS

#44
post #34

Earlier quoted context omitted.

Personally, I'd rather have Blender integrate the feature set of Inkscape and Gimp directly - in the same way that Blender makes an awesome video editor today.

Being able to use Gimp's feature set in the 3d view while texture editing would be mindblowing. Or even just seeing changes live on the model.

I wouldn't be surprised if that comes someday, since there's already super basic painting on UVs, but "real" work tends to require exporting and working in some form of 2d app be it Gimp or Krita or whatever. Having the same level of functionality directly in the UV editor or even directly on the model to help deal with seams would make shit SO MUCH easier.

Re: Blender 2.93 LTS

#45
Oh thank god, applying geometry nodes in 2.93 ACTUALLY creates the geometry now, before you had to do something else (I forget what) to get real geometry after doing all your nodes. Now that they at least appear to be far more fully baked than 2.92 I will need to get back to messing with blender and, more specifically, creating larger scenes taking advantage of geometry nodes.

Re: Blender 2.93 LTS

#46
post #2

The Blender dev team never ceases to amaze me with their incredible iteration speed. It's crazy how much you can get done when you assemble a team of highly skilled, organized, and passionate people to all work on what they love full time. Blender is hands-down my favorite piece of software I've ever used. I use it for professional purposes semi-regularly, and with each new update just keeps on getting better and bet…

Probably very much depends on what you do with Blender. I've been trying to port my exporter plugin from Maya to Blender, and it has been nothing but frustrating. It's been quite a while since I wrote it for Maya, but I remember the Maya API (C++ and MEL) to be well documented, well structured, and quite pleasant to work with. I was always amazed at Maya's basic architecture: Every UI action maps to a command that is run by the interpreter. This makes scripting very easy.

Blender's Python API on the other hand is very poorly documented, and - to me - seems poorly thought out. It's not really designed as an API, it's just exposing the existing C++ code, and usability is not a concern. It feels tacked on, leaving lots of gaps. Somewhere I've seen a quote by Ton Rosendaal that Blender is for artists, not for coders. If you want Blender to be a competitor for Maya that seems very short sighted.

The one thing that impressed me though, was the speed by which the Blender devs react to tickets. Hats off to them!

Re: Blender 2.93 LTS

#47
post #2

The Blender dev team never ceases to amaze me with their incredible iteration speed. It's crazy how much you can get done when you assemble a team of highly skilled, organized, and passionate people to all work on what they love full time. Blender is hands-down my favorite piece of software I've ever used. I use it for professional purposes semi-regularly, and with each new update just keeps on getting better and bet…

Probably very much depends on what you do with Blender. I've been trying to port my exporter plugin from Maya to Blender, and it has been nothing but frustrating. It's been quite a while since I wrote it for Maya, but I remember the Maya API (C++ and MEL) to be well documented, well structured, and quite pleasant to work with. I was always amazed at Maya's basic architecture: Every UI action maps to a command that is…

that would be pretty telling, I expected python to be big advantage for blender but if the internals/model are fluffy, and fluffier than good old maya i'd be worried

Re: Blender 2.93 LTS

#50
blender is somthing you should explore whenever you have time.

just follow the blender channel beginner series and you all done.. then it is all up to you, your talent, your persistence to do something. and do you know that it is FREE? now compare that to other software packages....

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