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Blender 2.93 LTS

blender.org

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Re: Blender 2.93 LTS

#31
It's been a very long time since I used Blender. The UI update appears to have changed enough that I no longer recognise the workflow. Is there still an equivalent to the "space key brings up an everything menu"? I couldn't seem to trigger than when I was playing around with the new stuff.

Re: Blender 2.93 LTS

#32

It's been a very long time since I used Blender. The UI update appears to have changed enough that I no longer recognise the workflow. Is there still an equivalent to the "space key brings up an everything menu"? I couldn't seem to trigger than when I was playing around with the new stuff.

Should be F3, I think (works on my system and I don't think I changed the defaults).

Re: Blender 2.93 LTS

#33
post #18

Earlier quoted context omitted.

I'm not professional or anything but I find 3ds max UI and way of doing things/UI/toolbars/working with geometry and keyboard shortcuts MUCH more intuitive than Blender. Everybody says Blender is awesome and I respect that, but seriously, no matter how hard I try I always end up saying "this is much easier in 3ds max". Any recommendations?

Probably to stick with 3D Max. I really like 3D Max a lot. It was my tool of choice for about 18 years but, as I stopped doing much 3D professionally, I just decided to give Blender a shot and, once I got over some of the weird UI, most of which is now fixed, I found that I liked it a lot.

How did you get into doing 3D Max professionally? Have you used any other packages like Maya, Lightwave, or Alias's offerings way back when?

Re: Blender 2.93 LTS

#34

2.8 was game changer, i used to hate blender, i now love it! the UI upgrade changed everything!

I dream that one day whoever did that incredible transformation to Blender would do the same to Inkscape and Gimp UIs. In one or two versions it went from the past to the future!

Personally, I'd rather have Blender integrate the feature set of Inkscape and Gimp directly - in the same way that Blender makes an awesome video editor today.

Re: Blender 2.93 LTS

#35

It's been a very long time since I used Blender. The UI update appears to have changed enough that I no longer recognise the workflow. Is there still an equivalent to the "space key brings up an everything menu"? I couldn't seem to trigger than when I was playing around with the new stuff.

When you first run a new version of Blender a popup should ask if you want to use space for search. If you already made it past the welcome screen, the user preferences (keymap tab) has an easy toggle for changing the space bar behavior.

Re: Blender 2.93 LTS

#36
post #24

Any news about the LANPR renderer that has been built as a part of GSoC a few years ago? What are the blockers for merging it into master?

It is now included in this version as the Line Art Modifier. While LANPR was a nice render engine, iterations between the summer of code projects and v2.93 moved to a grease pencil based modifier.

Re: Blender 2.93 LTS

#37
post #28

I am a COMPLETE amateur. That being said, I’ve been using blender for 3D print modeling. There’s a thing I’ve been working on for a few months that was almost impossible in 2.92 and prior. App would crash all the time. Someone more experienced was able to use the new geometry nodes in 2.93 and was able to super efficiently create the same effect. I’m really glad it’s now out of beta.

Another 3D printing blender amateur here. I am curious about those geometry nodes too.

I want something that can do a surface-remesh. Kind of like being able to boolean unify 100 plus objects at once.

I think the answer might be in geometry nodes somewhere...

Edit: Google found me a Booltron addin + bounding box diff process that may sort me for now. Will test when I get home.

Re: Blender 2.93 LTS

#38
post #18

Earlier quoted context omitted.

Probably to stick with 3D Max. I really like 3D Max a lot. It was my tool of choice for about 18 years but, as I stopped doing much 3D professionally, I just decided to give Blender a shot and, once I got over some of the weird UI, most of which is now fixed, I found that I liked it a lot.

How did you get into doing 3D Max professionally? Have you used any other packages like Maya, Lightwave, or Alias's offerings way back when?

I started using 3D as a lark. I am a long-time on-line editor and VFX compositor and had access to 3D in the various studios I worked when commercial 3D packages became a thing, starting in about 1983 or so. More importantly, I had access to some amazingly good animators, modelers and 3D engineers of whom I could ask questions and who I could watch work (and annoy). They had a lot of downtime to talk because of rendering time. Several of these people are, today, legends in the field.

In 1995 I started my own 3D animation, design and VFX studio. It was a Softimage house on SGI with a DEC Alpha render farm but I had a couple seats of 3D Max as well as Side-Effects Prisms and, later, Houdini.

I have used Cubicomp 3D, Bosch FGS-4000, Vertigo, Wavefront, Alias|Wavefront, Softimage, Prisms, Houdini, Maya and 3D Max packages as well as the Rhino 3D Nurbs modeler and several other long-gone packages including a 3D solids system whose name I cannot recall.

A 3D guru I am not, though. I regularly see stuff today that I just cannot imagine how in the hell was done and the insane skill levels involved in doing it. I will point out one thing that was common among the really good 3D practitioners: most of them are really good musicians in addition to being outstanding fine artists. The character animators generally had a drama background.

Now, I just mostly play around, doing the occasional explainer video/animation pieces and elements, usually having to do with automotive and aviation technologies. My old-ass brain can't keep up any more.

Re: Blender 2.93 LTS

#39
post #14

Many new features in Blender are hyped up, but I don't think the new LTS policy really receives enough spotlight. It's exhausting trying to keep up the pipeline and addons up to date when just downloading the newest version from Blender.org. Blender just moves that fast. LTS gives people a solid foundation to build on. It's a complete blessing.

What is LTS?

Re: Blender 2.93 LTS

#40
post #14

Many new features in Blender are hyped up, but I don't think the new LTS policy really receives enough spotlight. It's exhausting trying to keep up the pipeline and addons up to date when just downloading the newest version from Blender.org. Blender just moves that fast. LTS gives people a solid foundation to build on. It's a complete blessing.

What is LTS?

long-term support
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