Most of this code dates back to 1998, when I built a little 2 player Joust game to push the bounds of what you could do with Div (and at the time Layer) tags in the latest browsers such as IE4 and Netscape 3. Surprisingly, most of it still worked when I thawed it out recently, provided your browser knew about document.all. Over the weekend, I brought it up to date a bit and introduced it to Socket.io. Thus far it has…
Fantastic :) It would be nice if you could change the scaling to use nearest neighbour on the players so they don't look all smooged,
img {
image-rendering: pixelated;
}
Lop that off (or uncheck it in dev tools) and you can have things as blurry as you please.