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Valve is making a Switch-like portable gaming PC

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Re: Valve is making a Switch-like portable gaming PC

#141
post #114
post #89

Earlier quoted context omitted.

Valve have too much employee direction to participate in the race to the bottom that is modern video games. But, to your point-- everyone got out of the AAA game development business. We've had one Elder Scrolls and one GTA for ten years now. All of those insane articles dramatizing Bioshock: Infinite as the last AAA title were true. It's like the Waterworld of games, the last big effects movie before everything beca…

Sony manages to pull this off still, if only to sell hardware. The Last of Us pt. II is an incredible, highly detailed, long single player game with no microtransactions of any kind. Most modern Sony titles are like that.

Yeah the consoles are little islands of genuine content too (Although, a new Zelda could come out a bit faster...). But it's almost like it only works there, as a loss leader.

Re: Valve is making a Switch-like portable gaming PC

#142
post #106

Earlier quoted context omitted.

> Hellblade: Senua's Sacrifice How so? I wasn't able to play past the intro when they literally letterboxed me in a cutscene.

You probably hit some bug, I was able to finish it completely without any major issues (I think it crashed like twice). Alyx, while cool, is too static, Hellblade features some fast combat movements and both are atmospheric in their own way.

Actually I "ragequitted" (well, not rage, just disappointment) when it seemed to be an adaptation of the 3rd-person perspective.

Might have been infantile on my part, I'll give it a chance again once I repair my rig.

Re: Valve is making a Switch-like portable gaming PC

#143

Earlier quoted context omitted.

Ive been PC gaming at 4K for several years now. Who mentioned consoles? I'm not sure why you saw my want for 4k visuals in the single player, visual, story based games I prefer to play, as an opportunity to attack me personally. Perhaps read the rules or go back to Reddit or wherever that attitude is welcome.

Didn’t the Steam Link stream video from a full on PC? I’m not sure the 4K encoding and streaming in near-realtime story is particularly good even today, let alone a year or two ago when a 4K Steam Link might have been a possible hardware iteration. Though they could have done 4K UI / other apps like an Android TV device I suppose.

That's correct, the Steam Link is a thin client for your gaming PC.

From a consumer perspective, people have been rocking 4K TVs and 4K PCs for a few years, and even consoles have been outputting 4K (even if they're rendering less) for a while, so one would hope to have seen some sort of 4K offering.

I can see discussions on the Steam forums as far back as 2016 of people streaming 4K in-home from PC to HTPC or similar, so it's certainly _possible_, even 4-5 years ago.

I've done some 4K streaming from my gaming PC to laptop hooked up to TV in living room in the past without any (more) issues than I usually have being a purely Linux gamer.

According to a topic near the top of the Raspberry Pi / Steam Link, Steam Forum, 4K is _possible_ (no indication of what it looks/feels like) with a Pi 4B these days.

Re: Valve is making a Switch-like portable gaming PC

#144

Earlier quoted context omitted.

Psst... PS4 and Xbox One rendered 90% of the games at 900p. It's just your pretentious self who thinks it needs 4k.

Ive been PC gaming at 4K for several years now. Who mentioned consoles? I'm not sure why you saw my want for 4k visuals in the single player, visual, story based games I prefer to play, as an opportunity to attack me personally. Perhaps read the rules or go back to Reddit or wherever that attitude is welcome.

With a username like "DeliriumTrigger", I strongly doubt he's talking in good faith.

Re: Valve is making a Switch-like portable gaming PC

#145
post #80

Earlier quoted context omitted.

Artifact was a good card game only killed by really dumb marketing and monetization decisions. Half-Life Alyx is almost universally hailed as the best VR game and as good if not better than the previous Half-Life games. That being said, you're right about them neglecting a lot of their IP. Specifically a TF3 might be really cool to see, along with more love for Counter-Strike.

> Half-Life Alyx is almost universally hailed as the best VR game MS Flight Simulator 2020 and Hellblade: Senua's Sacrifice might be other "best VR game" contenders.

I thought the UI for MSFS in VR was awful.

Though I think some of that may be because of the game controller I use. It's an Astro C40, which due to driver issues, can't decide to tell Windows if it's an XBox 360 controller or an actual Astro C40. If it identifies as a C40, then games don't know what it is and don't have any default bindings and I have to configure it all, and with a game like MSFS 2020, there's a lot to bind. But also, lately, I've been having an issue with it deciding that the controller only has two buttons and nothing else, not even analog sticks.

But I digress...

I think MSFS in VR would be a LOT better if it gets support for controller-free hand tracking, like the Leap Motion. I'd still use a game controller for the main inputs (Flight stick, brakes, rudder, probably throttle as well), but I'd love to be able to just reach and flip light switches, turn dials, etc.

Re: Valve is making a Switch-like portable gaming PC

#146

Earlier quoted context omitted.

Ive been PC gaming at 4K for several years now. Who mentioned consoles? I'm not sure why you saw my want for 4k visuals in the single player, visual, story based games I prefer to play, as an opportunity to attack me personally. Perhaps read the rules or go back to Reddit or wherever that attitude is welcome.

With a username like "DeliriumTrigger", I strongly doubt he's talking in good faith.

It's a reference to a song Sohcahtoa82.

Re: Valve is making a Switch-like portable gaming PC

#147

Earlier quoted context omitted.

Interestnig. Valve doesn't honour that agreement anyway. I bought a game a while back that turned out not to work on my system (very clearly), and Value rejected the (several) refund requests I created for it. So it became a matter of "do I want to do a chargeback on this (and lose my entire Steam account), or not?". Decided to just put up with it, as it wasn't much money. That being said, I rarely buy via Steam any…

From memory they give refunds based on some time threshold of hours played. So if you’ve played more than say 2 hours, it’s much harder to get a refund

Yes, that's well known. The game in question had about 15 mins of total time, as it _wouldn't run_ on my system.

So, not even close to the threshold. Still, they just kept rejecting it with some form-letter-like excuse (eg no actual conversation), and that's the end of the matter each time. No appeal, etc.

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