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Y Combinator backed MMO metaverse game is a blatant scam

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Re: Y Combinator backed MMO metaverse game is a blatant scam

#91
post #67

Earlier quoted context omitted.

Could you explain how world of Warcraft works then? You can certainly have more than 200 in one place at once... Are they doing some tricks to make this appear as if it's working but in reality it is not? Would love to hear your opinion.

> 200 in one place 200 players in one map instance. But not 200 visible player with interactions refreshing on real time. Most likely you see diminishing level of details, if anything besides complete fabrication or no data at all after a certain visibility range threshold.

It's an open world game, but let's assume you mean local map.

In that case, let's assume that each player waves (/wave). I've done this before with >50 players and took a screenshot and we were all in sync. It's also possible to have 50 players in the same area fighting in real time, e.g., in a battleground. This was back in 2010 when I played ... So I am not sure if it's any fabrication at all, otherwise everyone would die, etc? Given players have health, take damage, get healed, etc.

Re: Y Combinator backed MMO metaverse game is a blatant scam

#92

i knew this project was a scam it was obvious, default unreal 4 templates, art from asset packs and people asking for 10k to make an MMO, LOL what people can do for a quick buck, this not only expose the pseudo "scripters & asset flippers", but also everyone who promoted the project

> default unreal 4 templates, art from asset packs I don't understand this criticism. Using existing asset packs seems sensible to me. It's a tiny team that seems to have more software engineering than graphic design experience. Focusing on the game itself first and using placeholder assets allows them to make progress for now. It can be made pretty later, when there is an actual game. If it were the other way around…

Using content from a wide variety of asset packs is a problem because it means the resulting game will be visually and thematically incoherent. You can see a lot of this already in their demo videos -- there's visible conflicts between their realistic and cartoony content, detailed vs. lo-fi, shiny vs. gritty, fantasy vs. science fiction... this all makes for a real hodgepodge of content in the game, and it's going to be difficult for them to resolve in the future in a game that's meant to rely heavily on user-generated content.

Re: Y Combinator backed MMO metaverse game is a blatant scam

#93
post #5

Previously discussed: https://news.ycombinator.com/item?id=26898266 If a company promises more than they can deliver, is it a scam? What if they believe that they actually can deliver it?

The answer to your question in isolation is no. However people with some experience in game development would largely agree that these people can't have believed they were going to deliver it, and YC certainly should have known.

I’m sure they believe they can do it. You underestimate the confidence of privileged youth.

Re: Y Combinator backed MMO metaverse game is a blatant scam

#97
post #5

Previously discussed: https://news.ycombinator.com/item?id=26898266 If a company promises more than they can deliver, is it a scam? What if they believe that they actually can deliver it?

Theranos believed in what they were originally taking investors over. I don't see why this is not a similar case of fraud if investors have not been informed about current expectations of their original promise.

Theranos was lying and faking demos. Also the founder had little knowledge in the field.

Re: Y Combinator backed MMO metaverse game is a blatant scam

#98
I'm guessing no one technical vetted them? Seems more like YC growing pains than anything else. YC, the organization, should have prevented this with a set process and requirements like "have someone technical with gaming experience vet potential gaming investments".

Re: Y Combinator backed MMO metaverse game is a blatant scam

#99
post #4

Its totally possible to make a large online game with proper procedural generation of geometry and sharded servers for zones. It's a bit of work but it's doable. Games are not about content, they're about multiplayer experience. Online games don't need content or scenario or background. A game without story is a software product. Not saying this is not a scam though, but real of the old gods proved it was possible to…

"Games are not about content, they're about multiplayer experience. Online games don't need content or scenario or background." With a few notable exceptions, this is literally not true. Just do a survey of all the big money-earning PC MMOs or phone games. Picking a random result from page 1 of the google results for "best selling MMORPGs" - I'll place their list here and comment on it: Guild Wars: (I worked on this…

Elder Scrolls Online is primarily content led
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