Show HN: I Built Multiplayer Deathmatch Joust
41–50 of 107 posts
Re: Show HN: I Built Multiplayer Deathmatch Joust
#42HN gentle hug of death.
/. atleast earned the right to coin the term.
Re: Show HN: I Built Multiplayer Deathmatch Joust
#43Bug report: Me and another player happened to spawn on the same spot, locking us in place and producing a satanic screeching sound.
Other than that, great mechanics!
Re: Show HN: I Built Multiplayer Deathmatch Joust
#44Most of this code dates back to 1998, when I built a little 2 player Joust game to push the bounds of what you could do with Div (and at the time Layer) tags in the latest browsers such as IE4 and Netscape 3. Surprisingly, most of it still worked when I thawed it out recently, provided your browser knew about document.all. Over the weekend, I brought it up to date a bit and introduced it to Socket.io. Thus far it has…
Re: Show HN: I Built Multiplayer Deathmatch Joust
#45Re: Show HN: I Built Multiplayer Deathmatch Joust
#46On Safari using an iPhone XR, the left and right movement buttons are obscured by the bottom navigation bar.
Re: Show HN: I Built Multiplayer Deathmatch Joust
#47Re: Show HN: I Built Multiplayer Deathmatch Joust
#48I'm a little disappointed the sound effects of the feet are missing - that was one of my favorite things about Joust.
Re: Show HN: I Built Multiplayer Deathmatch Joust
#49Re: Show HN: I Built Multiplayer Deathmatch Joust
#50Most of this code dates back to 1998, when I built a little 2 player Joust game to push the bounds of what you could do with Div (and at the time Layer) tags in the latest browsers such as IE4 and Netscape 3. Surprisingly, most of it still worked when I thawed it out recently, provided your browser knew about document.all. Over the weekend, I brought it up to date a bit and introduced it to Socket.io. Thus far it has…
Fantastic :) It would be nice if you could change the scaling to use nearest neighbour on the players so they don't look all smooged,