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Valve is making a Switch-like portable gaming PC

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111–120 of 148 posts

Re: Valve is making a Switch-like portable gaming PC

#111
post #105

Earlier quoted context omitted.

I haven't played Hellblade but FS 2020 can't be even really be called a VR ready game. Even with a 3080 you struggle to reach 90 fps. It's a vomit machine.

Try to increase cache from default 8GB to 64GB, that helped a lot. I play it on a 10980XE/128GB RAM/RTX3090 and HP Reverb G2 at high details and flying over Paris with the latest update is now very smooth.

That’s some billionaire’s PC in most of the world.

Re: Valve is making a Switch-like portable gaming PC

#112

Earlier quoted context omitted.

Psst... PS4 and Xbox One rendered 90% of the games at 900p. It's just your pretentious self who thinks it needs 4k.

Ive been PC gaming at 4K for several years now. Who mentioned consoles? I'm not sure why you saw my want for 4k visuals in the single player, visual, story based games I prefer to play, as an opportunity to attack me personally. Perhaps read the rules or go back to Reddit or wherever that attitude is welcome.

No you have not. You pretend to have but you didn't.

Re: Valve is making a Switch-like portable gaming PC

#113
post #70

Why did Valve get out of the AAA game development business? It seems like hardware has largely been a mistake for them. Sure, I can have 20 different variants of an x86 computer and various HMD interfaces, but if all the games suck ass what's the point? Valve is still surfing on the inertia of their initial software-based innovations, and is only continuing to cruise along by siphoning off others in their (lightly) c…

> Why did Valve get out of the AAA game development business?

Dota 2 and CS:GO are both AAA games that are still under development. Valve never stopped developing.

The more accurate question would be why did Valve get out of the single-player AAA game development business? The answer is risk and profit. The same reason why Disney keeps making Marvel and Star Wars content. Established properties are good earners with very low risk - and there's no lack of rabid fans who love the companies for it.

Re: Valve is making a Switch-like portable gaming PC

#114
post #89
post #70

Why did Valve get out of the AAA game development business? It seems like hardware has largely been a mistake for them. Sure, I can have 20 different variants of an x86 computer and various HMD interfaces, but if all the games suck ass what's the point? Valve is still surfing on the inertia of their initial software-based innovations, and is only continuing to cruise along by siphoning off others in their (lightly) c…

Valve have too much employee direction to participate in the race to the bottom that is modern video games. But, to your point-- everyone got out of the AAA game development business. We've had one Elder Scrolls and one GTA for ten years now. All of those insane articles dramatizing Bioshock: Infinite as the last AAA title were true. It's like the Waterworld of games, the last big effects movie before everything beca…

Sony manages to pull this off still, if only to sell hardware.

The Last of Us pt. II is an incredible, highly detailed, long single player game with no microtransactions of any kind. Most modern Sony titles are like that.

Re: Valve is making a Switch-like portable gaming PC

#115

Valve's track record with non-VR hardware is, to put it politely, not good. Seven years after launching the Steam machine (2014) initiative, there are no Steam machines available for sale. [1] Both the Steam Controller (2015-2019) and Steam Link (2015-2018) are discontinued and cannot be purchased, despite consistently positive reviews from users. [2] As other commenters have noted there are already numerous "Switch-…

Valve has the same problem Google has: no new venture will ever have the same margins as their primary cash cow and therefore won't be worth maintaining.

On the other hand, they need to protect themselves from threats to their cash cow. Hardware and operating systems play a part in that, which is why Google needs Android to ensure access to mobile eyeballs.

Valve created Steam Machines as a hedge against the Windows Store becoming like the App Store (walled garden) but neither took off. Whether VR will become a major part of gaming is yet to be seen, although Facebook has invested heavily in their Oculus Quest ecosystem which does not require Steam or Windows.

Re: Valve is making a Switch-like portable gaming PC

#116

Earlier quoted context omitted.

> A lot of consoles are sold at a loss I don't believe that's the case anymore. Newer console generations have moved on from exotic ISAs and the like towards using a lot of off-the-shelf parts for smartphones or PCs. The Switch, for instance, has been sold at a profit from day one [1]. [1] https://web.archive.org/web/20170131084504/https://www.bloom...

The Switch also has very little power compared to gaming consoles. It's the same price as an Xbox One S, but with far less processing power.

It's portable though. A mobile phone has far less processing power than a workstation or laptop (and some are nearly as expensive) but it's also a fraction of the size / weight / power consumption / heat output.

Re: Valve is making a Switch-like portable gaming PC

#117
post #111
post #105

Earlier quoted context omitted.

Try to increase cache from default 8GB to 64GB, that helped a lot. I play it on a 10980XE/128GB RAM/RTX3090 and HP Reverb G2 at high details and flying over Paris with the latest update is now very smooth.

That’s some billionaire’s PC in most of the world.

It's slower than some $300 Ryzen (5600X), just more threads and memory. It's for VR development.

Re: Valve is making a Switch-like portable gaming PC

#118
post #6

Earlier quoted context omitted.

The way I'd see this working is if it's not for playing games locally at all. Just boot straight into Big Picture, and allow for streaming games either from your local network via Steam Link or from a Steam cloud streaming service that gets announced together with this. I think you could hit a really attractive price point for a a device like that, and it seems like a compelling device for Steam's existing user base.…

I think I agree with you pretty much on everything. >But nobody is making a dedicated portable streaming device as far as I know, and it seems like something that'd fit really well with a streaming service. NVIDIA kind of did it with the NVIDIA Shield some years ago, and I think they're still supporting it.

>NVIDIA kind of did it with the NVIDIA Shield some years ago, and I think they're still supporting it.

Shield no longer receives updates. GeForce NOW still runs on it, though. https://www.youtube.com/watch?v=pSWCJxS0-HA

Shield TV, the Android TV-powered settop box that most people nowadays call "Nvidia Shield", is still supported going back to the first version in 2015.

Re: Valve is making a Switch-like portable gaming PC

#119

What IP does Valve own that could run on a portable device? Do they think people want to play Portal 2 on the go? As if indie developers want to put resources into porting their content on some niche handheld. Valve has really lost the plot. They don't have any assurance in hardware. Steam, while successful, isn't the only contender on PC gaming. It's not 2007 anymore, there's Epic Games, Origin, and I'm sure a bunch…

Depends on their model... but a very large selection of PC games already ship with gamepad support (I mean, a huge selection of PC games already run on other consoles for example). I mean, that's really it. If you have gamepad support and can run acceptably on the hardware, then you're good to go - basically no extra dev required.

The device will run on Linux, depending on the existing title, that might not be a breeze. Not to mention the optimizations developers will have to make to scale their games down to run on this thing.

Re: Valve is making a Switch-like portable gaming PC

#120

Earlier quoted context omitted.

I've got a hardware Link - it's still being supported now. It had an update a couple of weeks ago.

Yes, but I've had 4K monitors and 4K TV for almost as long as the Link has existed. It very quickly became useless to me the moment I upgraded to a 4K TV. The Steam controller is also an utterly horrible UX so the pair were just a waste of money that sat in a drawer until I stuck them on eBay. A 4K Steam Link should have been an obvious iteration, and a controller with actual buttons and sticks (I half-joke about the…

Then don't buy a steam controller? Why release something you can buy. And you can choose the layout (analog stick) or size xbox/ps4,ps5

The controller is amazing and enables non controller games to be played with one. This doesn't stop me from using another controller for emulators.

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