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Microsoft has turned the Surface Duo into a handheld Xbox

theverge.com

101–110 of 144 posts

Re: Microsoft has turned the Surface Duo into a handheld Xbox

#101

No, no, no, no, no, no, NO! Touch controls for most games suck (I've tried). Replicating somebody's Xbox controller on the second screen sucks . It's unendingly annoying when you die over and over in a game because your thumb or finger wasn't in quite the right place to fire or move in a particular direction. Not to mention, the Duo is ####ing expensive: top-end iPhone kind of money for the unlocked variant. If you r…

100% yes. Touch controls suck for gaming because your fingers drift. There's no physical feedback that your fingers are on top of the button and ready to press. It sucks, and I really really hope that this doesn't catch on.

Haha, yeah... well... brace for the impact of a passing but possibly prolonged fad. It happened once before when the iPhone 2G and 3G came out, plus some of the early Samsung Android tablets. I'd say it's likely to go bigger this time simply because high quality, powerful, touch-enabled devices are so much more ubiquitous now. It does remind me of the car touch control fad a bit.

Re: Microsoft has turned the Surface Duo into a handheld Xbox

#102
post #62

Xbox Cloud Gaming, unfortunately, it's far from ideal. For several games, lag kills the experience. And I'm not talking fast paced FPS. Even platformers can feel weird or unplayable when you add latency.

I have high-speed node-to-node wireless internet in the Bay Area (~700mbps symmetrical) and cloud gaming is terrible on it, mainly due to jitter and small amounts of packet loss. Assuming the infrastructure over time can support it, I see cloud gaming succeeding, but it only works well if the circumstances are perfect.

@some-guy

Is your experience for xcloud or all the cloud gaming platforms in general?

Re: Microsoft has turned the Surface Duo into a handheld Xbox

#103
post #48

Earlier quoted context omitted.

It's still a great mystery to me why it seemed like the swipe keyboard (Word Flow[0]) on Windows Phone was so, so good, and yet even SwiftKey which is owned by Microsoft doesn't measure up (but SwiftKey co-existed with Word Flow...) At this point, some seven years since I've used Windows Phone, maybe my memory isn't that accurate, but I remember the transition to using Android keyboards to be very painful. It's inter…

> It's still a great mystery to me why it seemed like the swipe keyboard (Word Flow[0]) on Windows Phone was so, so good, and yet even SwiftKey which is owned by Microsoft doesn't measure up I worked with the guy who lead the swipe keyboard on Windows Phone. Amazing machine learning engineer who lead an amazing team. Some of the work he did for my team was out of this world (ML models to do predictive touch inputs to…

>Unfortunately for whatever reason his code was never adopted outside the mobile org

If it were open source people could still use it elsewhere.

Re: Microsoft has turned the Surface Duo into a handheld Xbox

#104

Earlier quoted context omitted.

Days since launch (as of 2020-05-24): - Nintendo Switch: 1,543 - PlayStation 5: 193 - Xbox Series S/X: 195

Even if we extrapolate, Switch is still #1

I never said it wasn't. Just adding some more context that you left out.

Re: Microsoft has turned the Surface Duo into a handheld Xbox

#105

Earlier quoted context omitted.

I have high-speed node-to-node wireless internet in the Bay Area (~700mbps symmetrical) and cloud gaming is terrible on it, mainly due to jitter and small amounts of packet loss. Assuming the infrastructure over time can support it, I see cloud gaming succeeding, but it only works well if the circumstances are perfect.

@some-guy Is your experience for xcloud or all the cloud gaming platforms in general?

Both Stadia and xCloud. Any sort of ultra-low-latency / UDP-based protocols suffer with my kind of internet (Monkeybrains ISP in the Bay Area) because of jitter / packet loss.

Re: Microsoft has turned the Surface Duo into a handheld Xbox

#106
post #89

No, no, no, no, no, no, NO! Touch controls for most games suck (I've tried). Replicating somebody's Xbox controller on the second screen sucks . It's unendingly annoying when you die over and over in a game because your thumb or finger wasn't in quite the right place to fire or move in a particular direction. Not to mention, the Duo is ####ing expensive: top-end iPhone kind of money for the unlocked variant. If you r…

The Verge made a video about how to build a computer at one point and it was full of laughably bad advice. I'd say they're more of a culture blog than tech experts/analysts. Hardware stories come across as uncritical ads.

werent they bankrolled by microsoft? or was that polygon?

Re: Microsoft has turned the Surface Duo into a handheld Xbox

#107

Earlier quoted context omitted.

For most people and use cases, I agree. If you get it as a combo tablet/gaming/tiny laptop, it's not a bad price. The OS allows you to do all those things, and the screen is acceptable for some of them. But personally, yeah, I want a 15"+ screen for laptop usage, and I don't really have interest in a tablet, so there's not enough value here for the money.

>If you get it as a combo tablet/gaming/tiny laptop, it's not a bad price. It's an integrated graphics Ryzen 4500U machine - it's not a gaming device and shouldn't be called that. It doesn't have a keyboard, so it's not a laptop. It's at best a ryzen 5 4500U powered tablet with integrated gaming controls. You can buy a $500-600 dell laptop and a $50 xbox controller and get the keyboard too. I'm happy they found 2500…

There's obviously a niche for high-end UMPCs with integrated controllers. (Aya Neo, GPD Win 3, ONEXPLAYER, etc.)

If you are planning on using an eGPU with a laptop, the laptop might as well be smaller.

Re: Microsoft has turned the Surface Duo into a handheld Xbox

#108

No, no, no, no, no, no, NO! Touch controls for most games suck (I've tried). Replicating somebody's Xbox controller on the second screen sucks . It's unendingly annoying when you die over and over in a game because your thumb or finger wasn't in quite the right place to fire or move in a particular direction. Not to mention, the Duo is ####ing expensive: top-end iPhone kind of money for the unlocked variant. If you r…

As someone who bought an mp3 player because I wanted a physical play/pause button, I completely agree. Nothing will ever replace buttons that click, for me.

Re: Microsoft has turned the Surface Duo into a handheld Xbox

#109
post #62

Xbox Cloud Gaming, unfortunately, it's far from ideal. For several games, lag kills the experience. And I'm not talking fast paced FPS. Even platformers can feel weird or unplayable when you add latency.

Competitors aren't much better. I beta tested Google's assassin creed on a gigabit connection. It still dropped me down to 144p during lag spikes like a youtube video.

Re: Microsoft has turned the Surface Duo into a handheld Xbox

#110
post #89

Earlier quoted context omitted.

The Verge made a video about how to build a computer at one point and it was full of laughably bad advice. I'd say they're more of a culture blog than tech experts/analysts. Hardware stories come across as uncritical ads.

werent they bankrolled by microsoft? or was that polygon?

I'm not sure. I don't see mention of MS in either sites wikipedia page, or Vox's. They're both under Vox media.
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