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Ask HN: What are some things you learnt from a game that changed your life?

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Re: Ask HN: What are some things you learnt from a game that changed your life?

#11
post #7

To add my fuel to the fire, I think one of the biggest things I've learned from competitive multiplayer games (at least the ones that aren't pure races or two-team contests) is that at some level they all devolve into "vote who wins" and its variants (usually some combination of kingmaking, popularity/influence contests, and sheer luck.) The darker "vote who wins" games depend on deception for influencing the other p…

By “vote who wins”, you mean when the weaker players will team up against the stronger player to have a better chance of winning? Or something more like being accepted into a good guild gets you onto good raid teams which gets you better gear which gets you into good guilds, etc.?

I wish I knew more about game theory because there are probably good names for all these things. I think the first is tall poppy syndrome and the second is relative age effect?

Re: Ask HN: What are some things you learnt from a game that changed your life?

#12
I played an online MMORPG called "Anarchy Online" (AO) while in my early twenties, probably for a little bit more than a year. At a dinner with friends, I started talking about the game and why I liked it.

During that discussion, I came to the realization that even if I did absolutely nothing "productive" in the game, I always had access to food, clothes, health services and shelter. Things were organized in a way that I had to work (kill monsters/bad people, harvest, salvage, heal, repair, etc.) to get money or more direct rewards. For example, clothing and homes were standardized and quite basic. I could "work" to actually get access to a better home and good-looking clothes to customize my avatar. Still, I could decide to do nothing, wander around, watch stuff, and still have my "avatar" alive and well. Anarchy Online gives all users access to a set of basic universal services that include shelter, food, education, health, etc.

~700'000 users playing this universe quite intensively on a daily basis (at that time), would you think they just did "nothing" and sat down?

During that same dinner, I became conscious that this could be a reality. I learned later that I was getting introduced to the concept of universal income (UI).

I started reading about it, talking about it around me. I quickly noticed two things: 1. People around me thought (and still think) it's an impossible/unsustainable model, although there is an increasing amount of research supporting it could be sustainable. 2. Most countries / States that tried UI implemented it as a monthly paycheck given to citizens. I honestly tried understanding why people absolutely want to implement this as a paycheck.

In 2020, we voted about universal income in my country. It was widely refused (78% no). Political parties successfully scared "us" into believing that UI would decimate the country's economy and put everybody into unemployment. It worked.

Today, I am still amazed that I have to work to get money to pay for the most basic things I need to stay alive. I do not think I should get a "paycheck" to get food and shelter. I am not sure the game taught me something that is actually possible, but it showed me an alternate model of society, which I still often think about and do not see as "impossible".

Re: Ask HN: What are some things you learnt from a game that changed your life?

#13
Planetside 2 has taught me a lot about leadership.

In the game, which is an MMOFPS that plays a little like the Battlefield series, most people don't play as leaders. However, you can lead either a squad of up to 12 players, or a platoon of 4 squads, meaning up to 48 players. You fight in a 3-way conflict with up to thousand players on a given map.

Staying positive is incredibly important. You can't always win, but you can usually find a way to have fun and leave your players happy even after a loss. This is equally true of real life: winning the fight immediately in front of you might not be possible, but in the long term it's better to find an objective you can achieve than to keep forcing your team to attack a problem they can't solve.

Team-mates who have a microphone and communicate with you are incredibly important because they give feedback on your choices and call out things you've missed, but you might only have a few in your platoon, or even none at all. People won't always communicate problems or opportunities to you unless you've carefully nurtured an environment where they feel safe and get rewarded with social approval for speaking up.

If you keep throwing your platoon into fights they lose, they'll become disengaged, and either check out and stop following orders, get upset and play worse, or just leave. You. deal with this by giving them some easy fights where they outnumber, outflank, or outskill the enemy. In real life, after a tough few weeks, throw in a day off or a sprint that's deliberately light on cards.

Speed and agility are incredibly important, as is planning a couple of steps ahead. If you have players who are just a bit faster than others, who have just a bit more initiative, you can go straight from fight to fight with no downtime and without time for the enemy to respond. If you pre-empt enemy manouvers, you can create options for yourself at very little cost that save you significant time in the future. Similarly, adding kill switches to new features, or refactoring your error handling to give more info, can save you hours of downtime. Already having feature X under development when a competitor announces they're working on it can let you quickly respond to market demand.

You should remove actively disruptive players as soon as possible to protect your well behaved players. Trolls, racists, those with anger management issues, or just extremely negative players should be immediately told off, and kicked out if they don't stop. If you don't do this, you'll lose your best players trying to retain your worst.

Re: Ask HN: What are some things you learnt from a game that changed your life?

#15
Board games taught me to find the game within the game. There's usually a much smaller game idea hidden within. Within board games, Kingdom Builder for example is a game about point efficiency. Ticket to Ride is a game about risk pacing. And Terraforming Mars is a game about strategic synergizing. Avalon/The Resistance taught me what my tells are when I'm lying.

Video games taught me different things. Disco Elysium taught me that I can try out ideas and see how they feel. Papers Please taught me that I can choose not to follow the rules. Roguelikes/DF taught me the art and fun of story sifting.

Re: Ask HN: What are some things you learnt from a game that changed your life?

#17

Board games taught me to find the game within the game. There's usually a much smaller game idea hidden within. Within board games, Kingdom Builder for example is a game about point efficiency. Ticket to Ride is a game about risk pacing. And Terraforming Mars is a game about strategic synergizing. Avalon/The Resistance taught me what my tells are when I'm lying. Video games taught me different things. Disco Elysium t…

Any good websites that talks about this kind of thing, and recommends strategies for different games (and nice to have, life)?

Re: Ask HN: What are some things you learnt from a game that changed your life?

#19
I'm not sure it "changed my life", but in my job (Air Traffic Control), there are times I have to work nonstop while traffic piles up. I feel like most other people would be overwhelmed and view the situation as hopeless and give up.

There was a game that I played on my phone which I feel helped prepare me for that experience.

It's called Twenty (by Stephen French). It's a race against the machine to get rid of blocks while rows of blocks are added to the playing field in ever-decreasing intervals.

You have to learn to work faster and faster without making mistakes in order to get a high score. In Air Traffic Control, you have to learn to work faster and faster without making mistakes in order to keep the flying public safe.

Where I think others would view my job as stressful, I view it as a challenge to master.

Re: Ask HN: What are some things you learnt from a game that changed your life?

#20
Catan is a great game! Playing with irrational players or becoming a default target isn't a problem I have though. I "win" when I help others to win. There's no point in playing to win if there's no enjoyment in it and I feel better when I help someone else. I'll try to trade resources as much as possible to give advantage to others. I want others to have fun much more than any extrinsic pleasure from winning. I now generally play this way with most of the games that I play with other people. A competitive game is more fun when tried to play cooperatively even when it isn't supposed to be played this way. Even better if you don't tell the other players.
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