Earlier quoted context omitted.
Microsoft store on PC is a 12% cut. Documents revealed during this case show that the same is (or was) planned for Xbox store: https://storage.courtlistener.com/recap/gov.uscourts.cand.36... For Steam there are many viable alternatives, which allows for user/developer choice and fair competition in the long run. Epic Store is about half as popular now (31.3m vs 62.6m daily active users), but it's growing fast. I don'…
I just mean that if we’re penalising one platform it seems fair to penalise the others. Microsoft store on PC is not a closed platform like Xbox is, ergo it is not what I was claiming. It’s cool that Epic is taking on Steam. But they’re doing so at a large loss right now, we’ll see how it goes.
I mostly mentioned that to make the point about Xbox 12% cut. But you also mentioned Steam, so it doesn't look like you're solely talking about closed platforms.
> I just mean that if we’re penalising one platform it seems fair to penalise the others.
If that's your point then I'd agree. Though it matters less for game consoles, and by "penalize" I'd mostly just want them to stop the active suppression of alternate app stores. It looked more like you were defending the practice as non-exploitative.