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Before the iPhone, I worked on a few games for what were called "feature phones"

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Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#401
post #392

Earlier quoted context omitted.

Devices like the Garmin [0] were chunky though, weren't they, like a few cm thick, even compared to phones of the times they were big. And to my [limited and shaky] recollection people had car mounted antennae for GPS (in the late 90s) because they worked poorly without it? The first retro-fittable GPS was in 1997, the Alpine CVA-1005 [1], which weighed >3kg and had a display of 26cm across; it connects for nav to a…

Chunky doesn't matter for a car GPS. They sit on your dash, not in your pocket. For my old garmens, the weighted sandbag mount they used to hold the device onto the dash was honestly less frustrating than a suction cup that falls of the windshield down to your feet while you a driving on the highway.

Oh, for sure, but surfsvammel was on about tech that fits in your pocket, you responded that GPS was 90s tech, and I was just fleshing out that whilst it was 90s tech it was only really widely available as tech for a car (and of course USA restricted GPS accuracy, which meant it often got confused in the UK as to which road one was on).

The last Garmin my dad had, maybe 5 years ago was decidedly chunky compared with phones at the time (but you need a reasonable sized screen and the use case meant it didn't need to be thinner, so perhaps not a fair comparison).

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#402
post #397

Earlier quoted context omitted.

Yes, C# is the best language to write a phone OS in if you want to go out of business.

Other languages need special hardware to beat C#, so I guess the language wasn't the issue. https://github.com/ixy-languages/ixy-languages https://blog.metaobject.com/2020/11/m1-memory-and-performanc...

There is no "special refcounting hardware" in the M1, it has exactly what I said it has above this. Alas, nobody trusts me…

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#404

Earlier quoted context omitted.

> I honestly miss these times - it sparked so much creativity when one needed to achieve something in such a limited environment. As someone from the c64/apple][/atari generation... it was constantly amazing to see how much people could push a single device. Lots of creativity, as you say. But... we seemed to hit a wall with the whole j2me-era of "just get creative to work around things!" mindset. Because, IIRC, ther…

> fwiw, this made me spend a few minutes in youtube looking at old c64 and apple and Atari demos. what people ended up doing with those devices - years after they were mainstream - is still crazy to me. The craziest ever, to me, is the following in 256... bytes. Bytes (including the music ofc, which is the whole point). https://youtu.be/sWblpsLZ-O8

Then you are going to love this 256 bytes demo.. :-)

Memories by Hellmood https://youtu.be/Imquk_3oFf4

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#405
post #336

Earlier quoted context omitted.

Circular arguments are circular.

Nope, just the Google support team arguments that ignore how similar Android is to J2ME in many aspects. One needs to support the home team after all.

So now I am promoted to "Google support team" just because I bought to the discussion some observations from my own company? But you bringing your own observations does not put you on "Apple support team"? This seems completely fair /s.

Well, my point in the end is that even with all the issues that you pointed (some are true, some we didn't hit because we don't use those features), we still see more issues on iOS even when they're a smaller portion of our user base.

Heck, even if we got the most problematic Android phones for us (Asus budget phones comes to my mind), it is still has less issues than iOS.

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#406
post #183

Earlier quoted context omitted.

> Java be like, "we are cross-platform" > mobile manufacturers, "hold my phone" The problem with cross-platform development in a nutshell. Still to this day writing an Android/iOS app using PCL code is a headache

At least adapting to another private API was easier because the scope was pretty small. It's probably lost forever now, but I had a project which repacked jars to add a few wrapper classes to convert Nokia-specific j2me games to be compatible with my Siemens.

Yeah; as things get more complicated though i feel that this concept will never return

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#407
post #365

Earlier quoted context omitted.

Ah yes, I'd forgotten about the phrase "second screen". It was going to be big thing until people realized that no one wanted to look at 2 screens at once.

That's not my experience. There's a constant background hum of "what else have I seen him/her in" in my house. Not so much "lets all talk about this in realtime!" I admit, but there seems to be a subset of people who use Twitter/Reddit like that when watching politics or sports.

I'm one of them, for example eurovision or euro'20 in a few weeks. Memes and stuff it's literally better than watching it. It just become a base to make memes of
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