Dota 2 is an incredible and vastly underrated experience of having a godlike UX. Problems: - Fast paced game, both keyboard and mouse are heavily used, with over 60 apm usually - Incredibly team based game. It is a team sport, even if you're good, if the rest of your team is bad, you will lose. - Players can't talk using the chat, usually. Because of the high apm requirement. Solutions: - Press alt. Almost every butt…
- Little portraits show which hero is which in the mini map
- You get a loud and obvious ding and visual effect when you get turret aggro
- This is subjective but the Art direction is way better. In Dota it's often very difficult to discern the players from the background.