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Before the iPhone, I worked on a few games for what were called "feature phones"

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Re: Before the iPhone, I worked on a few games for what were called "feature phones"

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post #315
post #6

I had a blast spinning up J2ME Loader on my phone (it's on f-droid) and playing games I had on my Sony Ericsson W595 back in the day :) Worms, Zombie Infection, Sims, loads of Fishlab games, a silly GTA clone... Massive nostalgia hit I expected it just to be the nostalgia, but actually those games hold up pretty well especially considering the limitations of the platform! Certainly they are a breath of fresh air comp…

Modern mobile games are an absolute joke. Sure there’s some gems, but a vast vast majority even from the “big” names are just junk. Eg the official Tetris requires a monthly subscription to not have ads between EVERY game, other big names only let you play a single level then the rest cost money for each and every additional level, etc etc. Our “phones” are now more powerful than gaming PCs from not that long ago, an…

The stores should finally label “free” apps for what they are: adware, subscription-based, time-limited demo, …

I dream of returning to a free category that is actually free, or with a reasonable amount of advertising.

Apple, which so much “focus” on quality they still won’t reject absolute user-hostile junk.

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#333

I worked on a J2ME app that needed to access location on phones without GPS, I was in touch with the operator and got a list of cell ids with lat, lon. With that I created a daemon in Symbian that would query the cell id and open up a socket server to give it to the J2ME app. With that we developed an app to request a taxi service, but none of the taxi companies wanted it. Some of the complaints were: 1. GPRS data pl…

Oh UIQ3? Sony’s M600i and later phones are my all time favourite smart phones.

That dual-key QWERTY is my favourite input, ever. I’d love something like that on iPhones soft keyboard lol

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#334
Symbian s60 was amazing and I can’t believe that Nokia isn’t part of the current smartphone landscape. Same with Palm TBH. Even Windows Mobile had smartphone apps, GPS, camera, browser, high-speed data (HTC Apache etc). They were just so impressive so long ago, and now they’re nothing. Windows phone is dead. WebOS is used on LG TVs. Nokia is, as far as I can tell, doing nothing except maybe hanging onto some IP patents and maybe selling burner cells.

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#335

Earlier quoted context omitted.

> After that Android's deceptively straightforward tethering feature was almost saddening... Ha - you should've seen early iPhone tethering. Back in those days, net neutrality wasn't a legal right yet (at least here in the Netherlands), so the carriers would push a profile to your phone that disabled tethering. The solution, of course, was to jailbreak your phone and install a tweak that turned it back on.

> Back in those days, net neutrality wasn't a legal right yet (at least here in the Netherlands) ... You must live in the future!

I'm also not aware of net neutrality being protected in Europe yet. I think I recall ongoing initiatives aiming at that but I'm pretty sure even these don't cover cellular data networks. I think that, for example, plans including unmetered access for specific services are still a thing (say unlimited Facebook usage, exempt from regular data plan limits).

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#336
post #228

Earlier quoted context omitted.

- Devices never see updates, other than a select few flagship models - It does not matter if the blame is on Google or OEMs, it is still fragmented

Circular arguments are circular.

Nope, just the Google support team arguments that ignore how similar Android is to J2ME in many aspects.

One needs to support the home team after all.

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#339
post #236

Earlier quoted context omitted.

"Good idea but before it's time" crashed so many mobile startups pre-iPhone.

I worked for a company that allowed you to play along with jeopardy on your brew/Jme device in real time as you watch the show live on tv. You could compete with your friends in real time, leaderboards, chat etc. The company eventually went under but I can’t help but think if it had been ported to iOS when it came out it would have been a hit. I’ve still never seen any technology like it.

At the time, "second screen" was the term I heard used for those types of experience. The only prominent example I can think of these days is kahoot, which is only sort of the same idea.

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#340

Earlier quoted context omitted.

Yeah, @threadreaderapp

The worst is when lots of people each reply "unroll thread!" to a thread. So much noise and junk.

I detest it for this reason. Well, that and the fact that it's a closed source service leaching off content on another website and slapping ads on top of it. The only thing worse are those awful video downloader bots.

I have opted out and blocked their bot on Twitter which apparently currently suffices to prevent their scraping. I'm more than happy to point anyone who asks to a text file. God, I miss blogs.

Sorry about the rant.

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