Before the iPhone, I worked on a few games for what were called "feature phones"
61–70 of 407 posts
Re: Before the iPhone, I worked on a few games for what were called "feature phones"
#62Earlier quoted context omitted.
I'm curious how the UI looks to other people, because "all in once place" isn't really a complaint I can understand about the Twitter UI I'm seeing. There's buttons and stuff between tweets, but with 280 characters per tweet (140 was definitely less readable) they're not significantly more difficult to read on Twitter than they are in the paragraphs you posted.
Yeah, I prefer threadreaderapp over Twitter's native UI for reading long threads all day everyday, but don't find the native one difficult to read. My only complaint is when the thread is long, Twitter will start not showing it all at once. You have to click the last tweet to see anything after it. But again, threadreaderapp itself also has trouble to feed all the parts of a super long thread.
edit: in case anyone is interested, here's the code for the bookmarklet to turn the current tweet into a threadapp thread. This is not very deeply tested but it worked with the current tweet above so YMMV:
javascript:(function(){window.location.href = 'https://threadreaderapp.com/thread/' + window.location.pathname.split('/').pop(); })();Re: Before the iPhone, I worked on a few games for what were called "feature phones"
#63Earlier quoted context omitted.
If the attention bothered him, the simple solution is to create another account under an alias. I do it to keep the worlds apart, and I am not even famous. Given all that he has accomplished and the influence his work has had on multiple generations of computer and gaming nerds, I don't see the celebrity status as terribly unwarranted.
So if people wish to be treated like normal human beings, they must hide behind pseudonyms? That may be the current reality of the situation, but it doesn't mean we have to keep it that way. I'm not saying he doesn't deserve his status, I'm just saying let's not get too fanatical about it.
I don't think the comment was fanatical at all, it was a lighthearted joke.
Re: Before the iPhone, I worked on a few games for what were called "feature phones"
#64Earlier quoted context omitted.
Would absolutely blow my mind, I would even merge it without multiple approves. :D And add a new contributors section in the readme with John Carmack at the top.
John Carmack is awesome, but I find this level of deification (of any individual) kinda creepy - it just feels unhealthy. Would you like to be treated that way, in Carmack's position? I realize that your comment was likely made in jest, but it still bugs me.
Re: Before the iPhone, I worked on a few games for what were called "feature phones"
#65Re: Before the iPhone, I worked on a few games for what were called "feature phones"
#66Earlier quoted context omitted.
So if people wish to be treated like normal human beings, they must hide behind pseudonyms? That may be the current reality of the situation, but it doesn't mean we have to keep it that way. I'm not saying he doesn't deserve his status, I'm just saying let's not get too fanatical about it.
No one is doing pilgrimages to his house or stealing his garbage or following him around here.. We're just acknowledging that he is an exceptional contributor to our industry, and that his work has inspired a TON of people. To have someone of that stature contribute to your project is exciting! There's nothing strange or creepy about that, and if people want to celebrate that in their own way like printing a Git comm…
Carmack, while not Cardi B or whoever, is famous enough that I'd bet he has at least a few extreme worshipers and extreme haters.
That said, if Carmack contributed to one of my projects, yeah, I'd be sure to let people know that. :-)
Re: Before the iPhone, I worked on a few games for what were called "feature phones"
#67Not being a programmer, I never have any idea what Carmack is talking about, but I'm always enthralled.
In case you want a simple explanation for this story: he tried to run an old pre-iPhone mobile game on a computer. The game runs very slow on computers, which is surprising considering the performance difference between these old phones and a modern computer. The reason turned out to be that the game runs a memory cleaning command to avoid bugs arising from lack of space. Since modern computers have 10000x more memor…
Re: Before the iPhone, I worked on a few games for what were called "feature phones"
#68Re: Before the iPhone, I worked on a few games for what were called "feature phones"
#69Re: Before the iPhone, I worked on a few games for what were called "feature phones"
#70I played titles like Assassin's Creed, and found them way mir entertaining than current smartphone titles.