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Before the iPhone, I worked on a few games for what were called "feature phones"

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Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#51

Earlier quoted context omitted.

Thank you. Twitter's user experience is the worst.

Has someone written an extension to aggregate tweets into 1 large tweet yet?

Dunno about an extension but there are apps

https://threadreaderapp.com/thread/1395089205986988043.html

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#52

Earlier quoted context omitted.

If the attention bothered him, the simple solution is to create another account under an alias. I do it to keep the worlds apart, and I am not even famous. Given all that he has accomplished and the influence his work has had on multiple generations of computer and gaming nerds, I don't see the celebrity status as terribly unwarranted.

So if people wish to be treated like normal human beings, they must hide behind pseudonyms? That may be the current reality of the situation, but it doesn't mean we have to keep it that way. I'm not saying he doesn't deserve his status, I'm just saying let's not get too fanatical about it.

No one is doing pilgrimages to his house or stealing his garbage or following him around here..

We're just acknowledging that he is an exceptional contributor to our industry, and that his work has inspired a TON of people.

To have someone of that stature contribute to your project is exciting! There's nothing strange or creepy about that, and if people want to celebrate that in their own way like printing a Git commit or something, whatever!

Imagine being an indie film director and having Kathryn Bigelow show up on set one day to give you some notes and feedback on your film. You might frame that piece of paper.

Imagine being a local chef in a restaurant and having Julia Sedefdjian stop by for a meal and compliment your food. You might get a photo to keep on the wall in your kitchen..

Nothing wrong with any of that, I think you are characterizing things to an unwarranted extreme here.

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#53
post #46

Earlier quoted context omitted.

well yeah there's less crucial core stuff to pioneer these days

nobody's figured out a UX for VR yet so far as I know

it's a much bigger problem space with lots of different ways to do things based on hardware capability etc.

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#55

I'm not sure that in the present day of massive teams and > $100 million budgets that there's much room for new celebrity game developers to emerge on that scale. Pretty much every gamer knows who he is. Now, even the biggest breakthrough indie game with a 5 person dev team wouldn't become a household name. These days it's the studios themselves that get most of the credit. Which may only be fair: When there's 100+ p…

I guess you remember the names who make history. You remember the names of the astronauts who first went to the moon but no-one knows the names of the other people who went to the moon.

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#56

"Well, we are programmers, we should be able to fix it." What an awesome "beginner's mind" perspective. It's too easy to write off a potential solution as difficult or impossible - but why not adopt this attitude, and at least try?

Beginner’s mind, you say.

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#57
post #49
post #29

Earlier quoted context omitted.

I'm curious how the UI looks to other people, because "all in once place" isn't really a complaint I can understand about the Twitter UI I'm seeing. There's buttons and stuff between tweets, but with 280 characters per tweet (140 was definitely less readable) they're not significantly more difficult to read on Twitter than they are in the paragraphs you posted.

The Twitter web UI if you are not logged in is purposefully broken. Every so often, it will just show you "access denied" or "you don't have permission". It is the peak of dark patterns.

I think this is a bug rather than deliberately blocked. The on-page retry button will continuously fail, but if you go up to the address bar and keep hitting enter it will eventually work.

Still embarrassing for a tech company of twitter's size. Displaying a tweet to a logged out user should be the single simplest job their service has, but it's usually broken.

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#58
post #48

GC feels like this magic box. Does great things for you without having to worry about memory leaks, which is great. But like anything that is magical you give up some control. I guess it's a tradeoff

Well, malloc and free are black boxes as well. And in typical implementations can potentially take arbitrary amounts of time to run, too. (Though they usually don't.)

It depends on your allocator - ptmalloc, the default linux allocator - is open source, and there's plenty of very robust open allocators (jemalloc, mimalloc, tcmalloc, etc). Understanding how your allocator works can be very important in certain contexts.

On windows I'd expect the default allocator to be a black box, but I might be wrong.

For garbage collection I strongly recommend this book (on top of the source code of your gc if available!) https://gchandbook.org/

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#59
post #52

Earlier quoted context omitted.

So if people wish to be treated like normal human beings, they must hide behind pseudonyms? That may be the current reality of the situation, but it doesn't mean we have to keep it that way. I'm not saying he doesn't deserve his status, I'm just saying let's not get too fanatical about it.

No one is doing pilgrimages to his house or stealing his garbage or following him around here.. We're just acknowledging that he is an exceptional contributor to our industry, and that his work has inspired a TON of people. To have someone of that stature contribute to your project is exciting! There's nothing strange or creepy about that, and if people want to celebrate that in their own way like printing a Git comm…

I don't take issue with anything listed in your comment. The comment I was originally replying to described:

a) Bypassing their own code review processes.

b) Creating a contributors list, just so they can put Carmack at the top of it (what about all the other contributors?!)

IMHO this crosses a line. Not in a big way, but one worthy of comment.

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#60
post #49
post #29

Earlier quoted context omitted.

I'm curious how the UI looks to other people, because "all in once place" isn't really a complaint I can understand about the Twitter UI I'm seeing. There's buttons and stuff between tweets, but with 280 characters per tweet (140 was definitely less readable) they're not significantly more difficult to read on Twitter than they are in the paragraphs you posted.

The Twitter web UI if you are not logged in is purposefully broken. Every so often, it will just show you "access denied" or "you don't have permission". It is the peak of dark patterns.

It seems to require randomly from 1 to 5 page refreshes to display anything (and don't be fooled by helpful retry button, it won't work, you need to use browser refresh). I thought it was just broken, but you say it works when logged in? WTF.
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