Live data from Hacker News

Material You – The next stage for Material Design

material.io

61–70 of 155 posts

Re: Material You – The next stage for Material Design

#61

i find it hard to believe no one maintaining these 'material.io' pages doesn't notice the animated sticky header [0] popping in and out again and again and again as you scroll down the page. [0] https://i.imgur.com/HPLI85T.gif

From the look of your gif, it looks like you're just barely scrolling back up for a few pixels between scrolls and the navbar seems to pop up immediately after.

Scrolling up gets it to pop out for me, but I need to scroll up a lot more than you do in order to replicate this (scrolling down normally looks fine on Linux/Chrome). Sounds like it might be possible they haven't noticed it and would appreciate a bug report. :)

Re: Material You – The next stage for Material Design

#62
post #36

Earlier quoted context omitted.

Would be nice to hear a practical example or two in order to understand from where your opinion springs.

I don't have much experience with iOS products, but I recall early in smartphone history being flabbergasted by the lack of basic affordances like a notification bar, or quick settings (eg to switch wifi on/off). I'd imagine both UIs are vastly different now, so I don't think that these examples are directly relevant. But I heard so much in those days about how iOS's UI was vastly superior and was so shocked by my fi…

1) yes. but I think it's better for it and obviously plenty of others do too including apple

2) no, home screen widgets in iOS have been a feature for a while now

3) no, iOS asks me if I want to open in Apple Maps or Google Maps.

I think you're conflating features and design. Whether or not there's a particular feature (turn of WIFI), is not an attribute of the design. So you can fairly say the iOS feature set was too minimal, but you can't attribute that to UI design

Re: Material You – The next stage for Material Design

#63

I love the concept. Here's the problem: "We built upon this insight to generate unique Material palettes for everyone, derived from a personal signal—wallpaper—that can be applied to their entire experience." I like my wallpapers to be striking, geometric, interesting, but ultimately distinctive from the rest of my phone, where I do want colours. So I hope there will be another way to generate signals for the phone c…

Yup. My home screen wallpaper is just black, because I find anything else distracting when I'm looking for an app. My lockscreen wallpaper is just some artwork I like, which has nothing to do with what I would like as a color palette for the rest of the OS. I hope there's a way to decouple this from the wallpaper and it's just an automatic default that can be changed...

Re: Material You – The next stage for Material Design

#64

I can’t help but feel Google’s only consistency is in their trying to be clean, cool, and innovative, but not actually getting the details right, and ending up looking juvenile and Fisher-Price-like. On mobile, the font is too big and too ragged. The colors and shapes look like a Kleenex box aesthetic. The spacing isn’t all that great. I’m absolutely puzzled why a behemoth like Google can’t have exceptional, human de…

thank you. same experience on mobile here.

i was on my phone and skimmed more than half the article before giving up and admitting it's actually unreadable and that i have no idea what great new thing they were trying to present.

this is somehow baffling.

Re: Material You – The next stage for Material Design

#65
post #44

I can’t help but feel Google’s only consistency is in their trying to be clean, cool, and innovative, but not actually getting the details right, and ending up looking juvenile and Fisher-Price-like. On mobile, the font is too big and too ragged. The colors and shapes look like a Kleenex box aesthetic. The spacing isn’t all that great. I’m absolutely puzzled why a behemoth like Google can’t have exceptional, human de…

> Apple can do it Apple is still slowly recovering from its iOS7 moment, so not a great example.

I disagree; I believe Apple is a great—if not the best—example at the company-scale we speak of. Apple has goofed many times, but on the whole, their design philosophy has been both consistent and excellent. Apple typically gets certain new UI paradigms wrong, but doesn’t flub design on the whole: typography, spacing, white space, colors, animation, etc.

With all that said, it is difficult to speak purely objectively about design, so our opinions very well may differ completely reasonably. The best we can get are some large studies with statistical usability results, but, I admit, it’s easier to simply be handwavy. :)

Re: Material You – The next stage for Material Design

#66
post #8

I remember when material design first came out and I thought it was really intelligent, they had derived a way to design based on physical attributes of the real world; light, shadows, cards stacking like pieces of paper... I thought they were really onto something but every few years they now just seem to change it to fit with the fashion, maybe I was too naivete. I've started to wonder if it's even possible to deve…

Yeah, I originally bought Material Design hook line and sinker. A lot of assumptions that bled over from desktop needed addressing in a mobile touchscreen environment.

Today? Android UI changes are starting to feel more like fashion than design. A trend to change every year, constantly changing for the sake of change to keep the consumerism going. Not because it solves a new problem in a new way or it is better for people, but because they just need to stir the pot a little bit more because they're out of new ideas but still need to justify charging flagship phone money.

Re: Material You – The next stage for Material Design

#68

Seems like this will be an unpopular opinion, but I like the design. How appealing a design is is personal preference, and I think a lot of the elements advertised, say, squiggly sliders, show the flexibility of the system; it's not like all sliders will be squiggly, but it opens up the possibility while still working with the rest of the design language. The emphasis on customization is important as well - a more fl…

I like it, but I still miss Holo way more. Peak Android for me was 4.2.2 Jelly Bean before they removed the Phablet UI layouts. I had the Nexus-7-style layouts on a Galaxy NoteⅡ and don't think any phone I've owned since then has topped it interface-wise.

Re: Material You – The next stage for Material Design

#70
post #36

Earlier quoted context omitted.

Would be nice to hear a practical example or two in order to understand from where your opinion springs.

I don't have much experience with iOS products, but I recall early in smartphone history being flabbergasted by the lack of basic affordances like a notification bar, or quick settings (eg to switch wifi on/off). I'd imagine both UIs are vastly different now, so I don't think that these examples are directly relevant. But I heard so much in those days about how iOS's UI was vastly superior and was so shocked by my fi…

This paragraph is mostly in response to the fact that the GP comment is so downvoted for saying "I prefer Android's UI" - heh. This is not the first time i am saying in this forum. But before ice cream sandwich Android UI was plain ugly. I am not talking about UX or other features. But with Material design they have a better UI and even better UX as well. Apple was always known for it UI but that not mean you take that as a fact instead of evaluating it as time goes by.
Post reply on HN