On a related note, I wanted to share my amazing experience with a similar but lo-fi tech. My mom and dad for the past 2-3 years have mostly lived in two separate countries (due to work reasons) and I could tell they miss each other quite a bit. I got both of them an Echo Show 10" device each and set it up for them. I don't think I can explain how our lives have changed for the better, just based on this simple piece…
I can echo (no pun intended) this experience with the Echo Show, but I would love something much bigger and higher-def. My family is separated long-distance, and I would pay big money for a higher-def "window to another home" product.
Project Starline: Feel like you're there, together
321–330 of 539 posts
Re: Project Starline: Feel like you're there, together
#322On a related note, I wanted to share my amazing experience with a similar but lo-fi tech. My mom and dad for the past 2-3 years have mostly lived in two separate countries (due to work reasons) and I could tell they miss each other quite a bit. I got both of them an Echo Show 10" device each and set it up for them. I don't think I can explain how our lives have changed for the better, just based on this simple piece…
I can echo (no pun intended) this experience with the Echo Show, but I would love something much bigger and higher-def. My family is separated long-distance, and I would pay big money for a higher-def "window to another home" product.
Re: Project Starline: Feel like you're there, together
#323Earlier quoted context omitted.
I can echo (no pun intended) this experience with the Echo Show, but I would love something much bigger and higher-def. My family is separated long-distance, and I would pay big money for a higher-def "window to another home" product.
Facebook has a 15.6" version of this called Portal Plus. I can't speak to the quality/value of it.
Re: Project Starline: Feel like you're there, together
#324Reminds me of https://www.youtube.com/watch?v=2prsYbV1TkM from Silicon Valley. I imagine the real-world experience will be pretty similar for a long time.
Also, microsoft did this a couple years ago, without fancy volumetric display, just face tracking on their expensive 8k(?) tv for meeting rooms, and it was a complete flop.
Re: Project Starline: Feel like you're there, together
#325This is cool as hell, but I have to say I feel like we're solving top-level problems when most consumers don't even seem to be getting solutions to the most basic pain-points. For me, the problem with video-calling isn't the image-quality. It's all the much more mundane technological problems - high latency, lag-spikes caused by bad ISPs, failed noise-cancellation for people who don't use headsets for audio, bad wifi…
In India, ISPs already advertise low latency and high speeds for "PUBG Gaming". The market evolves to solve the needs of consumers. Advertising for low latency for gaming was unheard of in Indian ISP scene, just a few years ago.
So having this tech, would induce customers to get better hardware, wiring, ISPs etc, and would induce ISPs to provide better service.
Re: Project Starline: Feel like you're there, together
#326Re: Project Starline: Feel like you're there, together
#327Earlier quoted context omitted.
On the topic of buxom women, my first thought about this tech was, it'll be the next frontier for OnlyFans/porn accounts on Snapchat. Before you laugh or be prude, porn content was what made VHS and BluRay succeed (or are these urban legends?) and they were pioneers in stuff like online video streaming.
Ah yes, the people whose first thought is not how they can use this to commodify women’s bodies are “prudes”. Yes of course. Women: become literal prostitutes for the only fans corporation. You could be RICH! It’s so fun! They have t-shirts! Remember how I said you could be RICH?!
Re: Project Starline: Feel like you're there, together
#328This is a really interesting project, and I wonder how long until Google unceremoniously cancels it and drops support for anyone who's bought into it.
And have they announced yet how they're planning to invade my privacy with this?
Re: Project Starline: Feel like you're there, together
#329A good friend of mine at Google is the technical lead of this project (he has a Phd Princeton, and was a professor before joining Google). I've tried it in person and it was truly amazing. They used some very fancy tech when I saw the demo, so I'm thrilled it is finally being announced and possibly shared with a larger audience. Explanation of why it is amazing: It totally fools your perception. No glasses or goggles…
I want to try this just to see what happens, if I will have again the feeling something is more real than reality. Because optometrists are illegal in my country (here only medics can decide what glasses you can use), currently I don't have stereoscopic vision, although my brain CAN do it, if I had the correct images sent to my eyes somehow. (one of my eyes muscles is slightly shorter than the other side thus the ima…
Re: Project Starline: Feel like you're there, together
#330Earlier quoted context omitted.
> Replicating the experience of in-person communication much more closely That's not a problem people express much, at least not in ways where "3D" points to a solution. When I want to see people in person, it's not because of a lack of stereoscopy. I want to hug them, to break bread with them. > there's no reason to believe a revolutionary new approach and product couldn't change this There is indeed! In specific, t…
> When I want to see people in person, it's not because of a lack of stereoscopy. Of course, I'm not saying this will replace physical communication (I should've said "simulating" instead of "replicating"). But it's a clear step forward for traditional teleconferencing solutions. What do you think is the next leap from 2D video and displays? We're at the point of diminishing returns as far as increasing resolution go…
I don't have much reason to think there is any near term "next leap from 2D video and displays". 2D renderings are more than 40,000 years old. They have improved drastically in resolution and fidelity. Computers added being dynamic and interactive to that. it's really not clear that 3D rendering adds much.
> Judging by the expressions of the people in the demo and some of the comments here, you're underestimating how impactful this could be
I am not, because that kind of novelty-driven excitement has driven every wave of popular 3D rendering technology for 170 years. VR/AR has been close to mass market adoption for 25 years. We've just been through an unprecedented period of demand for at-home entertainment, and the hardware that many said was finally, finally the thing turns out once again not to matter.
People have had those excited faces every time. There were people jazzed about the possible impact every time. The Brewster Stereoscope. The ViewMaster (with the US Defense Department purchasing 6 million reels on the theory it would revolutionize training). 3D movies in the 1950s. VR in the 1980s and 1990s. 3D movies again this century. 3D TV for 2 CESes. And then the latest wave of VR, which you agree is still not there despite fantastic investment from companies floating in cash.
Could it be different this time? Maybe! But if we keep measuring it by novelty effects, we're setting ourselves up for the exact same failure that keeps happening.