Earlier quoted context omitted.
I think that is where the custom compression algorithm comes in. If you think the fact that human body and face doesn't change much, and the fact that it's a 3d model based, the compression ratio could be very high.
Good point. Also the very neutral background would contribute to that.
Project Starline: Feel like you're there, together
301–310 of 539 posts
Re: Project Starline: Feel like you're there, together
#302Will be canceled within two years.
Re: Project Starline: Feel like you're there, together
#303Id just be really uncomfortable with google monitoring, recording and analyzing my personal communications to sell me ads or worse later. Everything google does now feels.... invasive for lack of a better word. This is something Id like to see from Apple, and Im not an Apple fan at all.
https://support.google.com/meet/answer/9852160?hl=en-GB#zipp...
Why would this be any different?
Re: Project Starline: Feel like you're there, together
#304On a related note, I wanted to share my amazing experience with a similar but lo-fi tech. My mom and dad for the past 2-3 years have mostly lived in two separate countries (due to work reasons) and I could tell they miss each other quite a bit. I got both of them an Echo Show 10" device each and set it up for them. I don't think I can explain how our lives have changed for the better, just based on this simple piece…
I can echo (no pun intended) this experience with the Echo Show, but I would love something much bigger and higher-def. My family is separated long-distance, and I would pay big money for a higher-def "window to another home" product.
Re: Project Starline: Feel like you're there, together
#305Re: Project Starline: Feel like you're there, together
#306Earlier quoted context omitted.
> Tell me a problem that it solves. Replicating the experience of in-person communication much more closely than video and 2D displays will ever do. That's a noble research goal if nothing else, I don't get the skepticism. There are several reasons 3D content and previous generation displays didn't take off, but there's no reason to believe a revolutionary new approach and product couldn't change this (e.g. electric…
> (e.g. electric cars were invented in the 19th century and are only now becoming popular) I hate this example, and it's like one of the most common ones on HN. As said by thousands of people and many documentaries before me , the electric car had numerous real conspiracies working against it, some of which were the most powerful financial groups in the world.[0] The 'electric car' wasn't made popular and possible by…
I mentioned that example because the previous two comments were dismissing this attempt at 3D teleconferencing on the grounds of it being old technology with past failures. But I think we agree that it takes a certain industry environment along with a technical leap to make a technology truly popular. Even if that never ends up happening in this case and it remains a niche product, we should applaud the technical merits here instead of being dismissive.
Re: Project Starline: Feel like you're there, together
#307Re: Project Starline: Feel like you're there, together
#308That is really interesting but I can't shake the feeling of it being like visiting hours at the jail.
Re: Project Starline: Feel like you're there, together
#309This is cool as hell, but I have to say I feel like we're solving top-level problems when most consumers don't even seem to be getting solutions to the most basic pain-points. For me, the problem with video-calling isn't the image-quality. It's all the much more mundane technological problems - high latency, lag-spikes caused by bad ISPs, failed noise-cancellation for people who don't use headsets for audio, bad wifi…
Both problems are worth effort and energy. It is worthwhile to push the envelope at the top because that technology, if it really works and can be developed in a more consumer friendly way, will eventually become vastly more accessible. Solving gigantic scale problems requires a completely different kind of innovation than what you can achieve by pushing the pinnacle of what's possible.
Re: Project Starline: Feel like you're there, together
#310Earlier quoted context omitted.
The question for me is how much it matters after the novelty wears off. I count at least 5 waves of 3D technology starting in 1851 with the Brewster Stereoscope. Each time there's a surge of popularity driven by the legitimately amazing initial experience. And each time people slowly stop caring. People were incredibly excited about Avatar, and many thought it would change the movie industry. But how many people now…
Exactly, it's just a fancy FaceTime technology, I would be bored after few days. Tell me a problem that it solves.
Tell me a problem WhatsApp solves. It's just a fancy SMS.
Tell me a problem X solves. It's just a fancy Y.
Etc etc