I wonder when they'll start supporting windows' multimedia keys
Apple Music Announces Spatial Audio and Lossless Audio
291–300 of 717 posts
Re: Apple Music Announces Spatial Audio and Lossless Audio
#292Who knew I would be locked into Spotify not by the music quality, but by playlists, friends, apps using it, and their Discovery mechanisms. Apple and Tidal may have awesome quality, but apps like https://musicleague.app/ have gotten me through Lockdown, and it turns out that these value props are very strong. I always thought I would instantly switch to a service for its audio quality, but then again, I can also buy…
I’m in the process of getting my speakers set up with airplay, which might be my one way out. It still won’t be as good as Spotify Connect. I just hate that Spotify is deliberately trying to make my Mac and iPhone worse (e.g. Spotify is the only reason Rosetta is running on my M1 Mac) as part of their little war with Apple.
Re: Apple Music Announces Spatial Audio and Lossless Audio
#293Earlier quoted context omitted.
> Either you keep your head stationary and get the non-Spatial Audio sound (i.e. what they optimized for 90%+ of their audience) I literally have no idea what you're talking about. Using Spatial Audio on my AirPods Pro is insanely better, and still very much spatial, even without actively moving my head. First, the sound appears to be coming from outside of my head, rather than between my ears -- no "headphone fatigu…
Can you offer a good example video? I’ve done some binaural recording in the past, but my reaction so far to Apple’s spatial audio has been… kinda meh.
It's sci-fi drama so has a lot of really immersive audio, Apple TV+ supports spatial audio, and the first episodes of Apple's series are free so it's easy to try.
Try toggling the Spatial Audio option as you're watching to really get a sense of the difference. It's huge.
Re: Apple Music Announces Spatial Audio and Lossless Audio
#294Re: Apple Music Announces Spatial Audio and Lossless Audio
#295Earlier quoted context omitted.
> Either you keep your head stationary and get the non-Spatial Audio sound (i.e. what they optimized for 90%+ of their audience) I literally have no idea what you're talking about. Using Spatial Audio on my AirPods Pro is insanely better, and still very much spatial, even without actively moving my head. First, the sound appears to be coming from outside of my head, rather than between my ears -- no "headphone fatigu…
Can you offer a good example video? I’ve done some binaural recording in the past, but my reaction so far to Apple’s spatial audio has been… kinda meh.
Re: Apple Music Announces Spatial Audio and Lossless Audio
#296Unfortunately, you can't buy it. Only rent.
Re: Apple Music Announces Spatial Audio and Lossless Audio
#297Earlier quoted context omitted.
> Either you keep your head stationary and get the non-Spatial Audio sound (i.e. what they optimized for 90%+ of their audience) I literally have no idea what you're talking about. Using Spatial Audio on my AirPods Pro is insanely better, and still very much spatial, even without actively moving my head. First, the sound appears to be coming from outside of my head, rather than between my ears -- no "headphone fatigu…
I think most of what you're saying applies to 3D TV, too. And that ended up being a dud. IMO the problem with both is that they're an awful shared experience, and a lot of TV watching is done by more than one person at a time.
Re: Apple Music Announces Spatial Audio and Lossless Audio
#298I have been loyal to Spotify for almost a decade now as a paying customer. But they cannot even fix a bug on CarPlay with large playlists or improve their navigation in CarPlay to search playlists with text input. Loads of European cars have a text input mechanism (not touchscreen). Better yet, why not a voice search capability? I am tired of asking for simple app navigation features that should be no-brainers. I don…
Apparently this took them a few year to get out.
I also wonder what the fuck they're doing over there. It really feels like they have like 2 junior developers working for them.
Re: Apple Music Announces Spatial Audio and Lossless Audio
#299Earlier quoted context omitted.
This is crux to the argument. If you know what to listen for, you can pick out the "bad bits", since you know that is where the issue lies. Once you know how to identify bad bits, then you'll be able to "hear" compression artefacts because you'll be primed for them. In A/B tests this is true, I _can_ reliably (not 100%, but way better than random) tell you which of A/B is compressed, and I can normally do this on som…
Problem is, sometimes when you learn how to spot a deficiency, you can't unlearn it and stop spotting it. It's like with kerning[0] or image compression artifacts. Everyone has a different level, and I haven't measured mine, but even when casually listening to music - including music from bad speakers in a waiting room somewhere - I can identify too badly compressed music and get immediately annoyed by it. -- [0] - h…
It's like with kerning
Kerning is a great comparison, I think.Studies have shown that well-compressed lossy audio is nearly indistinguishable from the originals. This is certainly true for me. I can sometimes pick out the compressed version if I know the track well and can look for specific details, but generally I'm absolutely not consciously aware of any compression artifacts.
Similarly, I doubt most people could pick out small problems with kerning and other typographic issues.
And yet...
I strongly suspect folks would enjoy a book with excellent typography more than they would have if it had slightly less-good typography, despite not being consciously and acutely aware of the differences. I believe there may be parallels with lossy vs. lossless compression when it comes to music, and with many other experiences as well -- you may not be able to tell the difference between cookies baked with cheap butter and grass-fed butter in an A/B test, but might you enjoy one cookie more than the other anyway?