This is honestly quite exciting and I’m actually tempted to use get Apple Music to try this. However, it’s not really clear to me how I can play these tracks. Can I use my existing Dolby Atmos setup? If so, what kind of hardware do I need to connect? Can I use a HDMI dongle for my iPad, for example, to connect it to my receiver? Or is this only an Apple-specific thing that only works on Apple speakers. I’m afraid I a…
Apple Music Announces Spatial Audio and Lossless Audio
281–290 of 717 posts
Re: Apple Music Announces Spatial Audio and Lossless Audio
#282Earlier quoted context omitted.
Personal experience: most people can not differentiate anything above 128kbps mp3. Some can, but don't care. A lot of people listen to music in noisy environments with lower quality blue-tooth devices that decrease audio quality even more and make it way harder to differentiate from anything better than 128kbps mp3. Most current music is heavily dynamic compressed leaving very little space to differentiate better cod…
Who are these people who can't hear the difference? And what sort of listen setup have you used to test this? Even my parents can hear the difference!
Translated article: https://hydrogenaud.io/index.php?topic=27324.0
Re: Apple Music Announces Spatial Audio and Lossless Audio
#283Earlier quoted context omitted.
This is largely because MP3 is a crappy, old format. Try high-bitrate Opus on most samples and you're a lot less likely to get above-chance results on an ABX test, pretty much ever, at high bitrates. Ultimately though, lossy compression is always program-dependent ("program" here means the song, not the app). The encoders use psychoacoustic algorithms, and there is no way to prove they will perform well on all sample…
> "This is largely because MP3 is a crappy, old format. Try high-bitrate Opus on most samples and you're a lot less likely to get above-chance results on an ABX test, pretty much ever, at high bitrates." I'll add to this that "high bitrate" for Opus can reasonably be considered as 128kbps or above, generally 160 or 192kbps are comfortably beyond what is needed to achieve audible transparency. For anyone who's used to…
24kpbs is perfectly adequate for voice/podcasts/audiobooks
Re: Apple Music Announces Spatial Audio and Lossless Audio
#284And there are good reasons to listen to lossy ones instead of lossless ones, you probably can't hear 20kHz+ sound but it will reduce your headroom if it's there, this especially matters when you play it in high volume because the vibration of the 20kHz+ sound cause could cause audio distortion. MQA is the proprietary audio encoding which deals with such problem, although it seems to be a bit debatable.
Lossless formats are especially important for music storage/archive/remixing. But I really can't hear the difference between opus-128k (vbr), mp3-320k (vbr/cbr) and lossless ones.
I just encode lossless music to opus 128k to listen to when it's possible. opus is a very decent audio format, it's wildly used for VoIP. I wouldn't go any higher than 128k for opus because it's recommended in Opus wiki[1], and I've compared the spectrogram between opus 128k (VBR) and mp3 320k (CBR) and there are only very a few of differences.
Re: Apple Music Announces Spatial Audio and Lossless Audio
#285Earlier quoted context omitted.
> Either you keep your head stationary and get the non-Spatial Audio sound (i.e. what they optimized for 90%+ of their audience) I literally have no idea what you're talking about. Using Spatial Audio on my AirPods Pro is insanely better, and still very much spatial, even without actively moving my head. First, the sound appears to be coming from outside of my head, rather than between my ears -- no "headphone fatigu…
> the sound appears to be coming from outside of my head, rather than between my ears It’s a pity that Apple doesn’t provide that feature as a simple option that one can apply to any audio source.
Re: Apple Music Announces Spatial Audio and Lossless Audio
#286Curious if this will be available on Windows and macOS when using a Dolby-capable receiver. It seems to be AirPod-only from the press release itself? Also curious if this will at some point also apply to Apple iTunes Match (the precursor to Apple Music) which lets you own rather than “rent” your music.
Re: Apple Music Announces Spatial Audio and Lossless Audio
#287Re: Apple Music Announces Spatial Audio and Lossless Audio
#288This is included/no additional cost which is fantastic. I do wonder if in the longer term if Apple's Spatial Audio with "dynamic head tracking" isn't the next 3D TVs/3D Content i.e. a gimmick. Taking traditional multi-source audio (Dolby/Atmos/etc) and jamming it into stereo is old tech, it doesn't work particularly well but is cheap to make/consume, thus mostly harmless. The new Spatial Audio is using gyroscopes to…
> Either you keep your head stationary and get the non-Spatial Audio sound (i.e. what they optimized for 90%+ of their audience) I literally have no idea what you're talking about. Using Spatial Audio on my AirPods Pro is insanely better, and still very much spatial, even without actively moving my head. First, the sound appears to be coming from outside of my head, rather than between my ears -- no "headphone fatigu…
Re: Apple Music Announces Spatial Audio and Lossless Audio
#289Earlier quoted context omitted.
(I originally posted a reply that remarked that we can buy Apple Lossless music from iTMS - however I did a quick check and to my surprise Apple still doesn't offer DRM-free lossless content on iTMS: you can only get Apple Lossless by ripping your own CDs. The "Apple Digital Masters" products are not actually "masters": they're still compressed with lossy encoding: https://www.theverge.com/2019/8/7/20758633/apple-dig…
It's not like Tidal is good either: https://www.youtube.com/watch?v=pRjsu9-Vznc
Re: Apple Music Announces Spatial Audio and Lossless Audio
#290Earlier quoted context omitted.
The format is ALAC, it’s not proprietary but an open spec. Secondly Apple has been using AAC since forever which is a successor to mp3 and an MPEG standard.
> The format is ALAC, it’s not proprietary but an open spec True. No one else bothers with it though, because why should they when FLAC exists? That makes ALAC, in practice, largely an Apple-only format.