Earlier quoted context omitted.
There’s some truth to this I’ll admit. But if most of the work is dull why do you need the “best” ? I saw an explanation later in this thread that made more sense. FANGs do have a lot of good employees. And if they didn’t pay high salaries other companies would simply swoop in and free ride on all the hard work they do to find and groom talent. FANGs spend a lot of money scouring the entire globe and interviewing so…
Theres no reason to not pay for the best. Engineer's provide so much value compared to an individuals cost. I can give an a example of what I'm working on. I'm doing maybe 2-3months of work, the project cut a one time cost in half saving 10million dollars. I make about quarter million in a year. A tiny fraction of the value I provided this year alone. Why penny pinch on pay and risk having employees that might not be…
with regards to the game industry: because outside of maybe a dozen studios worldwide (EA and Rockstar studios level of profit), most of the games industry literally cannot compete with the salaries FAANG offers.
all those trillion dollar companies have dozens of services and products to monetize off of (indirectly or directly). Games need hundreds of employees to deploy one short lived project in a few years minimum. And attempts to monetize in a service format (the default for FAANG) has been met with much criticism. So games operate on razor thin profits.