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A game that almost died during Covid and how I made it an app

blog.coltonbrown.com

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Re: A game that almost died during Covid and how I made it an app

#13
The comments here along the lines of "there's already a game like that" are a bit annoying.

I'm pretty sure that you can say the same about just about any game created today, and somehow people still make new ones and sometimes they get lucky and have their game become popular. What's the point of dumping on someone's work like this?

Re: A game that almost died during Covid and how I made it an app

#14

Everybody was playing GarticPhone while the author was developing "the game that almost died". Things developers are the worst at: 1. Market research

As the person who built the version that got popular enough for the Gartic company to build a competitor, I can say some developers are also the worst at having any design sense whatsoever, or adapting to competition ;).

I am morbidly curious if the simple website ads are sufficient--unlike myself and this author, they clearly have a lot more than just one person working part-time on their version, so presumably it brings the company money somehow.

Re: A game that almost died during Covid and how I made it an app

#15
post #13

The comments here along the lines of "there's already a game like that" are a bit annoying. I'm pretty sure that you can say the same about just about any game created today, and somehow people still make new ones and sometimes they get lucky and have their game become popular. What's the point of dumping on someone's work like this?

There's something about the article that I can't quite put my finger on. Maybe it sounds too much like an ad, maybe it's the hyperbole, like the author is suggesting he single-handedly "saved" this game from "certain death".

It's not hard to imagine the criticism if the situation were different. Imagine the headline "How my startup will save millions of companies on the brink of death by providing a way to have meetings remotely". The expected response would be "What about Zoom?".

Re: A game that almost died during Covid and how I made it an app

#16
A list of names for this game, or games closely inspired by it that rely on similar mechanics - some of which have been named elsewhere in this thread:

- Eat Poop You Cat [1]

- Telephone Pictionary

- Telestrations [2]

- GarticPhone (.com for link)

- Drawful

- Drawception

- Mutabo

- Cranium (according to wikipedia [3], at least)

I'm sure the list can be way longer

[1] https://boardgamegeek.com/boardgame/30618/eat-poop-you-cat

[2] https://boardgamegeek.com/boardgame/46213/telestrations

[3] https://en.wikipedia.org/wiki/Chinese_whispers#Variants

Re: A game that almost died during Covid and how I made it an app

#17

Everybody was playing GarticPhone while the author was developing "the game that almost died". Things developers are the worst at: 1. Market research

Hardly “everybody”, I for one hadn’t heard of Gartic until now.

Re: A game that almost died during Covid and how I made it an app

#18
post #16

A list of names for this game, or games closely inspired by it that rely on similar mechanics - some of which have been named elsewhere in this thread: - Eat Poop You Cat [1] - Telephone Pictionary - Telestrations [2] - GarticPhone (.com for link) - Drawful - Drawception - Mutabo - Cranium (according to wikipedia [3], at least) I'm sure the list can be way longer [1] https://boardgamegeek.com/boardgame/30618/eat-poop…

[deleted]

Re: A game that almost died during Covid and how I made it an app

#19
post #13

The comments here along the lines of "there's already a game like that" are a bit annoying. I'm pretty sure that you can say the same about just about any game created today, and somehow people still make new ones and sometimes they get lucky and have their game become popular. What's the point of dumping on someone's work like this?

The writing is easily confused:

> The game that almost died

The author meant: "The game my friends and I had to stop playing because of social distancing"

To the reader sounds like: "The game that everybody in the world stopped playing"

> my friends and I used to love playing a nameless pen-and-paper game

Meant: "my friend and I did not use/know/have a name for this game, we just call it 'the game'"

Sounds like: "this game has no name; nobody else in the whole world plays it"

> I thought building a version of the game might be a good creative outlet.

Meant: "I like building games and making a clone of this would be fun!"

Sounds like: "I did not bother to check google, so I had to build one myself."

> proved good enough to spread organically through friends for the next few months

Meant: "My friends liked it"

Sounds like: "None of my 'friends' told me I copied a well known game"

> Writey Drawey might not have existed without the digital shift we’ve made over the last year

Meant: "If not for pandemic, I would not have made this thing"

Sounds like: "I am unaware this game already existed in many forms"

Re: A game that almost died during Covid and how I made it an app

#20
post #13

The comments here along the lines of "there's already a game like that" are a bit annoying. I'm pretty sure that you can say the same about just about any game created today, and somehow people still make new ones and sometimes they get lucky and have their game become popular. What's the point of dumping on someone's work like this?

The writing is easily confused: > The game that almost died The author meant: "The game my friends and I had to stop playing because of social distancing" To the reader sounds like: "The game that everybody in the world stopped playing" > my friends and I used to love playing a nameless pen-and-paper game Meant: "my friend and I did not use/know/have a name for this game, we just call it 'the game'" Sounds like: "thi…

Sure, everything sounds worse if you read it in a cynical frame of mind.
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