My standard advice to every graduate CS student is to stay the hell away from professional video game development. If you want to make games, turn it into a hobby instead.
I dunno. My friend is making $250K working for Roblox. He’s 15yrs into his career - all game dev. Doesn’t seem too bad.
Game developers sharing their salaries on Twitter
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Re: Game developers sharing their salaries on Twitter
#102My early salary history as a midwest gamedev: 17yo: unpaid intern, 1 year (2005) 18yo: $20k/yr (2006) 19yo: $35/yr (2007) 22yo: $70k/yr (2010) I don't regret it; I learned most of my skills during those formative years. But I was also "part of the problem" in the sense that I was happy as a clam being paid $20k/yr living at my parents' house, putting every dollar into the bank. Saved up $15k and felt like I was rich;…
Are you still in the gaming industry?
Re: Game developers sharing their salaries on Twitter
#103Earlier quoted context omitted.
US cost of living is ridiculous. You shouldn't just compare two numbers one to one. 150k in California is basically just scraping by.
Plus one carries a huge high side uncertainty in costs from healthcare in the US.
That being said, the way healthcare is paid for in the US is complete garbage for basically everyone that doesn't have that same (more or less) guarantee of employment (with benefits) and is a huge problem. It just isn't for upper middle income (and above) workers.
Same with college. In my experience most SW engineers in the US make enough money to drop money in some kind of investment account for their children monthly so that college isn't so burdensome unless their children go to the absolutely most expensive places or they have a ton of kids.
Again, it's the people in the middle and bottom that are getting screwed. The top 20% of earners in the US come out ahead i think.
EDIT: I'm not advocating this as a positive thing or anything, just noting that I think SW engineers in the US have a pretty good gig compared to many other people both globally and at home.
Re: Game developers sharing their salaries on Twitter
#104My early salary history as a midwest gamedev: 17yo: unpaid intern, 1 year (2005) 18yo: $20k/yr (2006) 19yo: $35/yr (2007) 22yo: $70k/yr (2010) I don't regret it; I learned most of my skills during those formative years. But I was also "part of the problem" in the sense that I was happy as a clam being paid $20k/yr living at my parents' house, putting every dollar into the bank. Saved up $15k and felt like I was rich;…
24yo:50k CA
26yo: 53k CA
And at 28 I shifted to an insurance related software company and immediately got bumped to 80k which still wasn't that amazing. There was also a whole bunch of unpaid overtime while working in gaming.
Re: Game developers sharing their salaries on Twitter
#105The massive gap between UK and US gamedev salaries seems to keep getting larger :(
US salaries also have to include cost of healthcare.
Plus HSA contributions, 401k matching, dependent care FSA contributions, etc. The US has tons of tax advantage pay options for the well heeled employers. If someone says they’re earning $250k, and doesn’t specify if it’s total comp or not, I assume the employer is kicking in an extra $50k for various benefits.
Re: Game developers sharing their salaries on Twitter
#106Earlier quoted context omitted.
That's great, but most FAANG eng make more than that by their 2nd or 3rd year. With 15 years of experience, they could be making at least 500k+. edit: for the skeptical, this is what an L4 makes at Google[1], L4 is easily attainable within 3 years, pretty likely in 2 years, that's assuming you start at L3 (straight out of college or very little experience). 1: https://www.levels.fyi/company/Google/salaries/Software-E…
Citation? Even in the Bay Area the median is considered somewhere around $150k.
Re: Game developers sharing their salaries on Twitter
#107It's really weird how this article starts by showing how through negotiation and job searching you can increase your salary, but bizarrely then talks about unions, which are known to depress wages for top performers (just look at teachers unions, where pay is totally disconnected from competence and performance). If you're a really good game developer, artist or animator then you should learn the skill of negotiation…
Most of the highest paid athletes and actors are union members. Union membership doesn't have to mean everyone is paid the same. Teachers having the same pay has more to do with them being interchangeable than being union members.
Actors and athletes have extremely high visibility. They are singled out by fans who will show up to movies and games on that star power alone. A similar dynamic will not develop in the game programming world where even phenomenal developers labor in obscurity.
Re: Game developers sharing their salaries on Twitter
#108The massive gap between UK and US gamedev salaries seems to keep getting larger :(
US salaries also have to include cost of healthcare.
Re: Game developers sharing their salaries on Twitter
#109This isn't unique to game dev. This is true in education as well - most white collar positions pay between 40 - 100k while vice presidents and presidents get 250k + packages. I think more developers need to get better at negotiating. One 10 minute conversation can beat years of 2-4% raises. It's all about setting expectations and being willing to walk away.
You see this advice a lot, but it's never very specific. "Just negotiate better!" OK, great... how? Most of us have no leverage besides our willingness to walk away, and when the market is saturated with talent, it's usually fine for a company to just let you walk away. I bet for someone who happens to be the world's foremost expert in some niche skill the company needs, negotiating a higher comp is straightforward.…
Re: Game developers sharing their salaries on Twitter
#110My early salary history as a midwest gamedev: 17yo: unpaid intern, 1 year (2005) 18yo: $20k/yr (2006) 19yo: $35/yr (2007) 22yo: $70k/yr (2010) I don't regret it; I learned most of my skills during those formative years. But I was also "part of the problem" in the sense that I was happy as a clam being paid $20k/yr living at my parents' house, putting every dollar into the bank. Saved up $15k and felt like I was rich;…
The problem how I see it is the lack of recurring revenue from your work. Sure pay shit, bUT if the game makes a billion dollars, you get a check every month.
Employee owned businesses are the only hope I see for the future.