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Why you should (not) create a mobile app

lifebyexperimentation.com

21–29 of 29 posts

Re: Why you should (not) create a mobile app

#21

I can't even begin to recall the number of times people have asked me to build an iOS app for them. The idea is always uninteresting or just a clone of something that already exists. The implementation would always take much longer than they would want it to take. The cost is always much higher than they expect. I always feel bad shooting people down, but it is just incredibly unlikely that the app will "take off" an…

Why shoot them down? Ask for money.

There's good money to be made in developing ideas that you might not see the value in but someone else does (possibly rightly!).

Re: Why you should (not) create a mobile app

#24
Here is the thing, you can't just do one mobile app. You need to do 10, 20 or more. Grind it out at the low stakes tables until you have the capital (aka app install base, know how and cash) to play at the higher stakes tables.

Install base is the key. Grow it to a reasonable size across all you apps (a few hundred thousand and preferably a million or more) the larger your network of apps the easier it will be to promote you new apps and eventually you may get a runaway hit. Also, start out with small (2d) self contained (no client server stuff), polished, engaging FREE apps.

These types of apps are less expensive to produce (15-35k or 80-200 hours.) The apps should be free with some in app purchase stuff and ads if you are interested in bringing in a little lunch/parking/coffee money while honing your skills (if you're self publishing) and building up your network. After you learn some things about the market and start to build up your network of apps you can try doing some paid apps but unless you have an established brand I would recommend free + in app purchase for premium features. Some of your apps will do ok and some will be dogs. Learn from each and move on quickly.

Now if you already have an existing service with established user base (a few million at least) that is another story, go ahead and make an app that compliments your service and you might do ok since you already have a network of users and marketing muscle to promote it. Remember you are going are going to have to make an ongoing investment in your app with money or time to fix bugs and continue to polish it if you want it to do well and gain traction.

Re: Why you should (not) create a mobile app

#25

I can't even begin to recall the number of times people have asked me to build an iOS app for them. The idea is always uninteresting or just a clone of something that already exists. The implementation would always take much longer than they would want it to take. The cost is always much higher than they expect. I always feel bad shooting people down, but it is just incredibly unlikely that the app will "take off" an…

Why shoot them down? Ask for money. There's good money to be made in developing ideas that you might not see the value in but someone else does (possibly rightly!).

That's a fair question - however, I'm employed full time and just can't spend all of my free time working on apps, even for money :)

But you do have a good point about someone else possibly seeing value... however, many of the ideas I've been approached with are of the form "like Twitter, but for Poker players!" or something similarly silly.

The problem I see with these types of projects is that they are typically championed by people who have no real understanding about how software is developed, a la clientsfromhell.net. Those are situations I just don't want to get involved in.

Re: Why you should (not) create a mobile app

#26

Earlier quoted context omitted.

Why shoot them down? Ask for money. There's good money to be made in developing ideas that you might not see the value in but someone else does (possibly rightly!).

That's a fair question - however, I'm employed full time and just can't spend all of my free time working on apps, even for money :) But you do have a good point about someone else possibly seeing value... however, many of the ideas I've been approached with are of the form "like Twitter, but for Poker players!" or something similarly silly. The problem I see with these types of projects is that they are typically ch…

Fair enough but maybe a higher bill rate would change your mind. Quote a high enough price that you're happy to do it.

It's a win-win because they'll either leave you alone or pay you lots of money!

Re: Why you should (not) create a mobile app

#27

Earlier quoted context omitted.

That's a fair question - however, I'm employed full time and just can't spend all of my free time working on apps, even for money :) But you do have a good point about someone else possibly seeing value... however, many of the ideas I've been approached with are of the form "like Twitter, but for Poker players!" or something similarly silly. The problem I see with these types of projects is that they are typically ch…

Fair enough but maybe a higher bill rate would change your mind. Quote a high enough price that you're happy to do it. It's a win-win because they'll either leave you alone or pay you lots of money!

Thats a really good point, actually - yeah, that makes sense.

Re: Why you should (not) create a mobile app

#28

Earlier quoted context omitted.

That's a fair question - however, I'm employed full time and just can't spend all of my free time working on apps, even for money :) But you do have a good point about someone else possibly seeing value... however, many of the ideas I've been approached with are of the form "like Twitter, but for Poker players!" or something similarly silly. The problem I see with these types of projects is that they are typically ch…

Fair enough but maybe a higher bill rate would change your mind. Quote a high enough price that you're happy to do it. It's a win-win because they'll either leave you alone or pay you lots of money!

I think sooner or later most freelancers learn to adjust their prices based upon expectations. Not all clients are created equal, and you have to know how to judge a client for the amount of headache he will eventually cause you. Sad, but true, and it certainly separates the wheat from the chaff.

Re: Why you should (not) create a mobile app

#29
post #15

Earlier quoted context omitted.

=\ I've been talking to HostGator support for 30 minutes and all I've managed to get from them is "500 errors are caused by too many processes running at once." Wow, thanks HG for that little gem right there. Sigh.

http://www.linode.com/index.cfm

Why would one use Linode over the amazon cloud?

Anyway, while I'm sure Linode is very good, your response isn't helpful since I'm sure the grandparent, like me, uses HostGator because they're inexpensive and give you a decent amount of rope. Linode is just too expensive if you just need a basic shared host with ssh access and "unlimited" space.

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