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Show HN: CS Weapons – Counter-Strike weapon data comparison app

csweapons.com

101–110 of 116 posts

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#101
post #4

Personally I don't really see the value in comparisons of these primitive statistics like rate of fire/reload time. At a high level everything becomes so highly dimensional that any analysis on this level falls short compared to intuition.

The only useful thing is the recoil pattern, which this site doesn't even have.

Exactly my thoughts while browsing. Comparing the silenced m4 with the famas for example, they look nearly identical in stats but feel very different. Granted, I haven’t played in about 10 years, but that’s my recollection.

Quantifying recoil could be very useful.

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#102

Earlier quoted context omitted.

It's probably most helpful in terms of having discussions around weapon balancing

it's really hard to figure out which weapon is best just from looking at a page of attributes. consider the classic ak vs m4 dichotomy. ak kills in one headshot with or without armor, has higher damage per shot, and has higher DPS. the m4 has a much tighter recoil pattern though. in practice, most people will drop an m4 to pick up an ak, but they are closer than they look on paper.

Interesting! Has the difference in damage always been the case? Back in the But then I only played against bots and at LAN parties so it was never too serious.

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#104
post #6

I imagine what would totally sell me on it is interactivity with a live game. Imagine if you could hook into the game and show live data on the last kill, where you hit him, how much damage you inflicted and why. Would be really cool, but probably not allowed without getting banned.

Overwolf is a platform which lets developers do just that. We use it for a few different apps.

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#105

Kind of off topic, but I've really lost interest in a lot of "traditional" FPS games like CS and even CoD over the course of lockdown. Myself and my friends who played Halo for years have since migrated to more tactical and realistic games like Arma and Escape from Tarkov. EFT especially offers a lot more depth than these types of games. CS just felt formulaic after a while and there was an element of discovery that…

Games like Tarkov, ARMA mods (DayZ, breaking point, etc), and EVE are just not fun for casual players though. It just isn't fun if I have an hour to play and I immediately die to someone who has played 18 hours/day for the entire lockdown and I permanently lose the item I worked several days to get.

There really needs to be a better way to level match people in online games.

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#106

Earlier quoted context omitted.

I played CS very non-professionally right at that same time. My go to weapon was the AUG/Bullpup. It seemed to me to have the best combination of spread/range/firing speed/damage. Curious why it didn’t make the cut. Edit: before I got into CS I played a lot of Delta Force and got pretty good at it. I was very proud of my screenshots where I won matches with a 30+ point lead. My weapon of choice there was a heavier ma…

too expensive in 1.6

yes this is the reason why aug/sg were not being used then

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#107
post #74

Earlier quoted context omitted.

I think you should be using `replace` more judiciously. IMO its primary use is redirecting from some kind of invalid state/URL, i.e. when the user does not want to ever go back. For all valid states/URLs, users expect that the browser's back and forward button work as expected, and that they can save or send that link to others.

I think you should be using push more judiciously. If I visit a site, click 3 buttons and blow up my back button so I have to hit back 4 times to get back to HN/Google, I'm not returning. Users expect the back button to work for page transitions, not state/UI transitions. And again, this doesn't impact the ability to send the current page state as a link whatsoever.

Thanks for taking the time to comment! I disagree with you on the history though. By the same token, a large portion of users would press 'back' to expect to return to a previous view, only to exit the site. If I land on a site from Google and click on 'About us', I expect to need to click twice to return. I think it's intuitive as-is.

For what it's worth, pure state changes (that don't occupy a page within the router) do use history.replaceState though.

I understand that this wouldn't be the case if I approached the design as per the rest of your feedback; placing a lot of this content within a single view could be done. However, the UI/UX is designed to be shallow, minimal and mobile friendly.

For example, while I could put weapon selection in as a filter and add controls to toggle between data views - creating a single powerful view - this doesn't actually accomplish much other than trading valuable space for increased UI complexity to avoid moving views.

Admittedly, I see this through a different lens as I'm aware of the amount of controls I need to somehow fit further down the line to support upcoming features. A desktop only site would be very different!

I appreciate your feedback; it's great to see things from another perspective.

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#110
post #80

Earlier quoted context omitted.

I played CS very non-professionally right at that same time. My go to weapon was the AUG/Bullpup. It seemed to me to have the best combination of spread/range/firing speed/damage. Curious why it didn’t make the cut. Edit: before I got into CS I played a lot of Delta Force and got pretty good at it. I was very proud of my screenshots where I won matches with a 30+ point lead. My weapon of choice there was a heavier ma…

Was it the m60 or m240? Was it delta force BHD? Good times :)

It was! And based on quick searches I think it might have been the m60 but I’d have to fire up the game to be sure.
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