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Show HN: CS Weapons – Counter-Strike weapon data comparison app

csweapons.com

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Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#91
post #36

As an ex-pro CS player (circa 2003-2007), this is pretty neat. Unfortunately, even though CS might have a fairly deep weapon pool, only a very small subset of weapons are actually used in competition (I'd wager 85+% of gameplay mostly involves the M4, AK, AWP, Deagle, and USP/Glock). Situationally, a few weapons would be interesting to compare (the MAG-7 and Scout come to mind), but the tool isn't particularly useful…

+1 .. came here to say exactly this. While this site is great for finding out what others weapons exist, I don't think any weapons outside of m4, ak, awp are actually used.

well, SMGs are very used today in the competitive scene. 2nd round winning side is usually the time to buy those SMGs, the opponent will probably have an eco round and the added kill bonus given by those weapons are very useful to build up the team economy. Also the autoshotgun has some use, usually CT side in maps like Nuke (A site) where there are choke points and a CT can spam the weapon against a T rushing inside the bomb site

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#92
post #36

As an ex-pro CS player (circa 2003-2007), this is pretty neat. Unfortunately, even though CS might have a fairly deep weapon pool, only a very small subset of weapons are actually used in competition (I'd wager 85+% of gameplay mostly involves the M4, AK, AWP, Deagle, and USP/Glock). Situationally, a few weapons would be interesting to compare (the MAG-7 and Scout come to mind), but the tool isn't particularly useful…

I really do wish that eSports broadcasting of CS would improve. Instead of focussing on the first person view, if it primarily showcased an overhead view clearly indicating positioning and movement it would be more engaging for viewers.

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#93
post #36

As an ex-pro CS player (circa 2003-2007), this is pretty neat. Unfortunately, even though CS might have a fairly deep weapon pool, only a very small subset of weapons are actually used in competition (I'd wager 85+% of gameplay mostly involves the M4, AK, AWP, Deagle, and USP/Glock). Situationally, a few weapons would be interesting to compare (the MAG-7 and Scout come to mind), but the tool isn't particularly useful…

I really do wish that eSports broadcasting of CS would improve. Instead of focussing on the first person view, if it primarily showcased an overhead view clearly indicating positioning and movement it would be more engaging for viewers.

but the difference would be that you can't see insane PoV's mid-round, which for me, takes away from the beauty of the game

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#94
post #93

Earlier quoted context omitted.

I really do wish that eSports broadcasting of CS would improve. Instead of focussing on the first person view, if it primarily showcased an overhead view clearly indicating positioning and movement it would be more engaging for viewers.

but the difference would be that you can't see insane PoV's mid-round, which for me, takes away from the beauty of the game

eSports I feel needs to grow into a more spectator friendly approach. Real life soccer matches are not broadcast from a players perspective, for example. Similarly if CS GO matches are broadcast from a overhead view that covers a broad swath of the map, it could provide a more engaging view to the spectators.

It externalises the action, and makes the match into a "show" to watch, which I would say would be naturally more appealing to viewers.

Another interesting option would be to give spectators a free camera to view, I don't think that anything technical difficulty ia there in most game engines from providing a free, unrestricted camera to spectators.

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#95
post #54

I think the weapon comparison needs some style adjustment. I compared 3 weapons and my eyes are having so much trouble following the lines that I thought some of the rows were misaligned. I think that effect is due to the highlighting feeling like it's actually alternating row colors. After I figured out what was going on, I started looking at the cells that stood out because I figured those must be the best numbers.…

I have updated the visuals for highlighting the "best" value as a result of your feedback; let me know how you feel about the change :)

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#96

Really well done! Playing around with it a little, the only thing I noticed was it was difficult to see which color meant "better" when comparing values. Maybe add a little checkmark or something if one stat is higher? Other than that, I love how you don't just compare raw values, but have the ability to select armor/range/etc. That's something I see missing in a lot of similar "comparison" applications.

I have updated the visuals for highlighting the "best" value as a result of your feedback; let me know how you feel about the change :)

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#97
post #93

Earlier quoted context omitted.

but the difference would be that you can't see insane PoV's mid-round, which for me, takes away from the beauty of the game

eSports I feel needs to grow into a more spectator friendly approach. Real life soccer matches are not broadcast from a players perspective, for example. Similarly if CS GO matches are broadcast from a overhead view that covers a broad swath of the map, it could provide a more engaging view to the spectators. It externalises the action, and makes the match into a "show" to watch, which I would say would be naturally…

You’re not bound by physical parameters... why not both?

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#98
post #45

Earlier quoted context omitted.

I loaded up 1.6 a month ago, got into an iceworld game, brought back lots of memories. Crunch Crunch Crunch

I miss the vehicle game modes in 1.6. They were so wonky and fun!

Unreal Tournament 2004 ?

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#99
post #74

Earlier quoted context omitted.

You can do this without spamming history, just replace the state instead of pushing it.

I think you should be using `replace` more judiciously. IMO its primary use is redirecting from some kind of invalid state/URL, i.e. when the user does not want to ever go back. For all valid states/URLs, users expect that the browser's back and forward button work as expected, and that they can save or send that link to others.

I think you should be using push more judiciously. If I visit a site, click 3 buttons and blow up my back button so I have to hit back 4 times to get back to HN/Google, I'm not returning.

Users expect the back button to work for page transitions, not state/UI transitions. And again, this doesn't impact the ability to send the current page state as a link whatsoever.

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