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Show HN: CS Weapons – Counter-Strike weapon data comparison app

csweapons.com

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Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#51
post #36

As an ex-pro CS player (circa 2003-2007), this is pretty neat. Unfortunately, even though CS might have a fairly deep weapon pool, only a very small subset of weapons are actually used in competition (I'd wager 85+% of gameplay mostly involves the M4, AK, AWP, Deagle, and USP/Glock). Situationally, a few weapons would be interesting to compare (the MAG-7 and Scout come to mind), but the tool isn't particularly useful…

> I'd personally be more interested in a tool that analyzed map positioning and strats

What sort of analysis of map positioning and strategies are you thinking about?

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#52
post #6

I imagine what would totally sell me on it is interactivity with a live game. Imagine if you could hook into the game and show live data on the last kill, where you hit him, how much damage you inflicted and why. Would be really cool, but probably not allowed without getting banned.

This probably sounds like an old man but Halo 2 weas doing this back in 2004 when you could immediately after the game get detailed game reports, even available via Rss. No surprise that Bungie made revolutionary games with Halo (series) and Destiny. Halo 1 was the basis of FPS on the console and Halo 2 was the basis for Xbox live

nit:

Golden Eye was the basis of FPS on the console, after which Perfect Dark and Time Splitters followed.

What came later was Halo and its 2-concurrent-weapon + auto-healing formula that was more forgiving and modern-arcadey that redefined (but did not invent) console FPSes. It may have also introduced the dual-analog control style for FPSes on consoles that have since taken over.

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#53

I know this is CS specific but it's a resource that kinda finally confirms why I always use some machine gun vs a shotgun in many games. Shotguns are fun in some games because they cause things to explode close up, but in general the DPS is just super low at any distance compared to a machine gun/assault rifle.

You've missed the point of a shotgun - DPS is irrelevant, it's how fast I can get you to 0 before you can get me to 0. And shotgun wins there, at least up close.

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#54
I think the weapon comparison needs some style adjustment. I compared 3 weapons and my eyes are having so much trouble following the lines that I thought some of the rows were misaligned. I think that effect is due to the highlighting feeling like it's actually alternating row colors. After I figured out what was going on, I started looking at the cells that stood out because I figured those must be the best numbers. Except that's backwards from my intuition too. To me the darker background draws my attention because the contrast between that and the text is higher.

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#55
post #36

As an ex-pro CS player (circa 2003-2007), this is pretty neat. Unfortunately, even though CS might have a fairly deep weapon pool, only a very small subset of weapons are actually used in competition (I'd wager 85+% of gameplay mostly involves the M4, AK, AWP, Deagle, and USP/Glock). Situationally, a few weapons would be interesting to compare (the MAG-7 and Scout come to mind), but the tool isn't particularly useful…

While this is certainly the case overall, at least in today's meta the variety isn't that bad. For example, if you scroll down on https://www.hltv.org/stats?event=5728 you can see a breakdown of what was used in the Dreamhack Masters tournament which was on this weekend.

I feel there's enough variation there (especially for "eco rounds" were people can't afford the top weapons) to find value in comparing them.

Nonetheless, you are correct on the majority and for sure that will be reflected in the usage of the site - a lot of the comparisons are going to be "Can the M4A4 kill with 1 shot to the head at range X" or similar.

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#56
post #54

I think the weapon comparison needs some style adjustment. I compared 3 weapons and my eyes are having so much trouble following the lines that I thought some of the rows were misaligned. I think that effect is due to the highlighting feeling like it's actually alternating row colors. After I figured out what was going on, I started looking at the cells that stood out because I figured those must be the best numbers.…

Excellent points; thanks for the feedback. I responded to someone else in here with more details, but I'll be adjusting it for sure.

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#57
post #48

Earlier quoted context omitted.

I love that nothing has changed since cs 1.6

Yes, largely it has been tweaks but there have been a few changes such as the loss of my beloved riot shield.

Tactical Intervention had tons of wacky broken creative ideas, to me it felt a lot more like old school CS than Source or GO

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#58
post #36

As an ex-pro CS player (circa 2003-2007), this is pretty neat. Unfortunately, even though CS might have a fairly deep weapon pool, only a very small subset of weapons are actually used in competition (I'd wager 85+% of gameplay mostly involves the M4, AK, AWP, Deagle, and USP/Glock). Situationally, a few weapons would be interesting to compare (the MAG-7 and Scout come to mind), but the tool isn't particularly useful…

I played CS very non-professionally right at that same time. My go to weapon was the AUG/Bullpup. It seemed to me to have the best combination of spread/range/firing speed/damage. Curious why it didn’t make the cut.

Edit: before I got into CS I played a lot of Delta Force and got pretty good at it. I was very proud of my screenshots where I won matches with a 30+ point lead. My weapon of choice there was a heavier machine gun with a model I don’t remember. It wasn’t scoped and didn’t have great accuracy but due to the size of the hit boxes I could still spray and pray pretty efficiently at snipers from a large distance. I was never fast enough at close quarters but the fact that you could see a dot that you knew was a sniper and shoot them down before they got the chance to move while you stay on the move really did help.

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#59
post #36

As an ex-pro CS player (circa 2003-2007), this is pretty neat. Unfortunately, even though CS might have a fairly deep weapon pool, only a very small subset of weapons are actually used in competition (I'd wager 85+% of gameplay mostly involves the M4, AK, AWP, Deagle, and USP/Glock). Situationally, a few weapons would be interesting to compare (the MAG-7 and Scout come to mind), but the tool isn't particularly useful…

I played CS very non-professionally right at that same time. My go to weapon was the AUG/Bullpup. It seemed to me to have the best combination of spread/range/firing speed/damage. Curious why it didn’t make the cut. Edit: before I got into CS I played a lot of Delta Force and got pretty good at it. I was very proud of my screenshots where I won matches with a 30+ point lead. My weapon of choice there was a heavier ma…

The AUG and other scoped rifles have seen a fair bit of competitive use, depending on their current state of balance.

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#60
post #36

As an ex-pro CS player (circa 2003-2007), this is pretty neat. Unfortunately, even though CS might have a fairly deep weapon pool, only a very small subset of weapons are actually used in competition (I'd wager 85+% of gameplay mostly involves the M4, AK, AWP, Deagle, and USP/Glock). Situationally, a few weapons would be interesting to compare (the MAG-7 and Scout come to mind), but the tool isn't particularly useful…

I played CS very non-professionally right at that same time. My go to weapon was the AUG/Bullpup. It seemed to me to have the best combination of spread/range/firing speed/damage. Curious why it didn’t make the cut. Edit: before I got into CS I played a lot of Delta Force and got pretty good at it. I was very proud of my screenshots where I won matches with a 30+ point lead. My weapon of choice there was a heavier ma…

too expensive in 1.6
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