>I get that blizzard doesn't want to have its lunch stolen a second time by LoL/Dota
But it's not stolen -- they didn't invent the genre, someone did off of their platform.
>I love the new graphics, the bugs were pretty minor and quickly fixed, and the stuff the community complained about was either irrelevant [...] or was not a regression against the prior version of the game
I have played the game a lot since it came out, and that is not true. There were multiple network-related issues that might have been in the original game, but were fixed by custom hosting bots long ago (GHost++), which cannot be used anymore (so you're stuck with high-latency). Some were not though, you could wait ~45 seconds for someone to fix their network issues, whereas now they get kicked at the first lag from online games.
There were also gameplay-related changes which have somewhat been fixed, although custom game development has become a huge pain, with crashes and desyncs way more common then they used to be (even before the custom hosting bots).
Arguably they didn't break the normal games AFAIK (but they did break the ladder, especially 2v2, 3v3, etc), although there are no more tournaments, but the main fun in wc3 were the custom games and they:
1) Made user-hostile ToS changes (why? map makers are working for free to make your game better)
2) Broke the netcode making desyncs way more likely and removed custom bots making latency way higher (playing USA + EU is now a huge pain because of where their servers are hosted)
3) Broke an important part of the community (clans, channel bots, etc)
4) Made the client way laggier and heavier