do they have any good games still
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Blizzard has lost almost 29% of its overall active playerbase in three years
131–140 of 557 posts
Re: Blizzard has lost almost 29% of its overall active playerbase in three years
#132I quit playing overwatch and hots when they sided with SJWs (and by extension censorship and china). I also skipped tlou2 and other big titles. I'm old enough to stand up against censorship and for the right to use ugly speech. I'm not saying I expect blizzard to not exercise its rights as a private company, but I am saying I dont support companies that dont support unfettered free speech.
> " I'm old enough to stand up against censorship and for the right to use ugly speech. " Then why are you hiding behind a throwaway account? > " I am saying I dont support companies that dont support unfettered free speech. " Which companies do you support? Are there any which support unfettered free speech on their platforms?
Re: Blizzard has lost almost 29% of its overall active playerbase in three years
#133Publishers need to continually cater to a fresh generation. They risk alienating their existing playerbase when this happens to a firm degree, which makes this an art. Blizzard has failed to compete at young peoples attention as well as other distractions on the market, for this new generation at least.
Re: Blizzard has lost almost 29% of its overall active playerbase in three years
#134Earlier quoted context omitted.
Good, players like you leaving makes the game a better and safer place for everyone. Players like you, and Blizzard's inaction to do something about it is why I left. Players Overwatch with my girl friends has been the worst experience. Players any multiplayer game as a woman just seems to be toxic. I expected more from Blizzard here.
I'm with the GP, companies aren't there to censor (unless it's a kids game). I don't like the toxic nature of many who play games, but at most the company should look into harassment / abuse, not censor words. My reasoning is Poe's Law. One could be using a would-be censored word or phrase to describe something in a non-offending way. A farmer might say, "I have several bitches to sell, would you be interested?" Here…
Smells to me we're a couple of crying fat kids away from banning people for pulling a Leroy Jenkins.
Re: Blizzard has lost almost 29% of its overall active playerbase in three years
#135I've been an off-and-on World of Warcraft player since the Burning Crusade days, and I honestly think that Blizzard is struggling to evolve the MMORPG genre into something suitable for the modern day. There was a great article in Kotaku[1] that illustrated this quite nicely. Essentially, what made World of Warcraft successful when it launched can't really exist today, especially with our hyper-connected world. Blizza…
Re: Blizzard has lost almost 29% of its overall active playerbase in three years
#136Earlier quoted context omitted.
Overwatch is just feeling stale because OW2 has been in development so long. I'm sure they'll get a huge boost when it launches. But yeah, all their current titles are pretty much just rolling along with nothing new, people are going to go elsewhere in the meantime. The FPS crowd is extremely cyclical, mostly owing to Call of Duty and Battlefield's annual release cycles. Gamers buy the latest FPS, play it for a few m…
Or maybe Overwatch does not have staying power. It is quite interesting how CS still has million daily players... And they don't do that much either in terms of new content.
Re: Blizzard has lost almost 29% of its overall active playerbase in three years
#137I'm a WoW classic player and the company is a lot different than it used to be. You can't talk to GMs in-game anymore and they refuse to fix loot problems filed by guild loot masters. It's like they did a cost/benefit analysis before one of their waves of layoffs and decided they'll just automate everything. They did a cosmetic pet thing recently, tied to donations to Doctors Without Borders and I found myself hoping…
It's a small thing, but the community really needs to get over these "layoffs". Companies execute layoffs at the volume Blizzard did all the time, they were not any kind of indication of any major strategic shift whatsoever.
Otherwise, why would you drop a whole slew of people suddenly? For the fun of it?
Re: Blizzard has lost almost 29% of its overall active playerbase in three years
#138"Do you guys not have phones?" -Blizzard staff in 2018, in response to booing fans upset that Blizzard wouldn't make a PC version of a game those same fans obviously wanted to play. This company has been contemptuous of their players for years. They fell into that classic trap of "If we [do something that will alienate all our customers] we can get 10x as many customers from [untapped market]" As anybody should have…
Re: Blizzard has lost almost 29% of its overall active playerbase in three years
#139Earlier quoted context omitted.
Hearthstone actually gets regular, huge updates now days. Far more than it did in the first few years. Just today they dropped a surprise update for Battlegrounds. It's clear there's a major, constant effort going into developing new expansions, new game modes, etc. They've figured out a clever model of rotating out the old content to make room for more new stuff. No doubt Hearthstone is very profitable for Blizzard!…
That's true, and I love Hearthstone and play regularly (I really prefer the rule sets in HS to MTG:Arena, for example) and have played since Beta... But, Hearthstone is also monetized like crazy today, as well. Especially as compared to 3 years ago.
Re: Blizzard has lost almost 29% of its overall active playerbase in three years
#140It's anecdotal, but I know at least five or six people who stopped playing blizzard games, especially HS, after they punished a player and staff for expressing support for Hong Kong in a post tournament interview. https://en.wikipedia.org/wiki/Blitzchung_controversy