Vibrations Invisible to the Human Eye Shot at 1,000 Frames Per Second
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Re: Vibrations Invisible to the Human Eye Shot at 1,000 Frames Per Second
#2Re: Vibrations Invisible to the Human Eye Shot at 1,000 Frames Per Second
#3Re: Vibrations Invisible to the Human Eye Shot at 1,000 Frames Per Second
#4Re: Vibrations Invisible to the Human Eye Shot at 1,000 Frames Per Second
#5Based on the last shot, could potentially be useful for diagnosing potential failures due to metal fatigue - the kind of vibrations that you may be able to hear, but can't see. Not sure if that's the intent, but that's what jumped out at me...
Re: Vibrations Invisible to the Human Eye Shot at 1,000 Frames Per Second
#6Re: Vibrations Invisible to the Human Eye Shot at 1,000 Frames Per Second
#7In banging a barrel or a cymbal you can certainly hear the fluctuations on the metal surface. But you don't get a proper visual of how the sound actually forms until you see it on the video; when you do, it will just fit.
Re: Vibrations Invisible to the Human Eye Shot at 1,000 Frames Per Second
#8I was surprised how much some of those shots resemble the effects you see in video games physics simulations and online "toy" physics sandboxes. I figured the real world would be more noisy but these results are quite uniform and beautiful. I'll have to give our physics modeling more credit from now on!
Here's a good paper on some of the technical details of a fairly sophisticated system used in a video game, if you are interested: http://graphics.berkeley.edu/papers/Parker-RTD-2009-08/index...
Re: Vibrations Invisible to the Human Eye Shot at 1,000 Frames Per Second
#9Re: Vibrations Invisible to the Human Eye Shot at 1,000 Frames Per Second
#10Slightly OT (or is it), but it's an ad for Fluke - probably the best test gear you can get IMHO yet under-advertised. It's good to see a good company getting with the times.