Live data from Hacker News

Windows Terminal Quake Mode

github.com

1–10 of 91 posts

Re: Windows Terminal Quake Mode

#6
I really like that this is documented. huge respect for that.

this could just be some gimmick thrown in. taking the time to give this capability some context, done definition, it feels real good. it makes it culturally enduring.

this is spec #653, an early-ish idea. but it cites & builds atop spec #5000, process model 2.0, which specifically cites quake mode as a capability the new process model enables (and also tab tearing away). this isanifestation of WT turning into a mini/macro/alt offering to tmux, a way of making terminals quasi independent entities.

Re: Windows Terminal Quake Mode

#8
post #7

Now do tiling wm and package manager (with easy source builds from recipes) and it'll start to become a decent OS.

They do have an official not-quite tiling VM: FancyZones[1]. I don't know how good it is, but it's open source. I personally use AquaSnap [2] (commercial, 18 USD) for my window tiling & snapping needs which has definitely been a worthy purchase.

[1] https://docs.microsoft.com/en-us/windows/powertoys/fancyzone...

[2] https://www.nurgo-software.com/products/aquasnap

Re: Windows Terminal Quake Mode

#9
> Many existing terminals support a feature whereby a user can press a keybinding anywhere in the OS, and summon their terminal application. [...] This global summon action is often referred to as "quake mode", a reference to the video game Quake, who's console slid in from the top.

This is not to play Quake in WT, this allows WT to behave like the console window in Quake descendants that displays when [ ~] is pressed, the console whose sole purpose is to accept `sv_cheats 1` command (jk). For me it was `setenv therewasacow 1337` if my memory serves well...

Post reply on HN