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Electronic Arts Hates Strong Passwords

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31–40 of 111 posts

Re: Electronic Arts Hates Strong Passwords

#31
Can anyone explain why would you want a password longer than 16 characters? Even if it's unsalted, all lowercase letters and md5 hashed, it's impossible to bruteforce crack it. And people who use 16 character passwords are unlikely to have them all-lowercase-lettered so it's even worse for the crackers.

Sure, the 16 char limit may be arbitrary but even if you make it 50, tomorrow some outraged blogger will be complaining that he can't enter his 100-character password.

Re: Electronic Arts Hates Strong Passwords

#32
post #21

Where can you find a MD5 hash-to-source dictionary ?

Databases are stored all over, the user creates the md5 from a string and the webpage collect. When you reverse, they only check the hash against the database.

http://www.google.se/search?q=md5+reverse&ie=utf-8&o...

Re: Electronic Arts Hates Strong Passwords

#34
post #31

Can anyone explain why would you want a password longer than 16 characters? Even if it's unsalted, all lowercase letters and md5 hashed, it's impossible to bruteforce crack it. And people who use 16 character passwords are unlikely to have them all-lowercase-lettered so it's even worse for the crackers. Sure, the 16 char limit may be arbitrary but even if you make it 50, tomorrow some outraged blogger will be complai…

I use 16 letter or longer all lowercase passwords. They're easy to type and easy to remember. For example, my HN password might be ishouldbemoreproductive. It's hard to crack, but doesn't require finger gymnastics to enter.

Re: Electronic Arts Hates Strong Passwords

#36
post #19

Unfortunately the silent limits of the password fields are very prevalent. I found out the hard way after I'd started to use Keepass to generate and manage my passwords. There are even sites that have different limits for the "Change password" and "Enter password" input fields. Eg change accepts up to 30 characters but enter accepts only 20 chars. Obviously they don't even know why it matters. I think the developer j…

> I think the developer just silently presumed that no one would enter such long passwords. But they had to make a specific decision to forbid long passwords; "lazy developer" or "silent assumption" doesn't explain the extra effort.

I have often seen password fields that are only limited by their attribute. Eg

  
You're right, if they actively limit the character set and the length, it must have been a conscious decision.

Re: Electronic Arts Hates Strong Passwords

#37
As for the "special characters" not being allowed, there is a sane and logical reason behind this (but whether or not EA's developers had this in mind will remain unanswered): the ASCII set is intuitively and easily available from any keyboard setup and locale in the world. Using special characters in your login/password, characters perhaps only available through your specific locale and keyboard - people living abroad knows this problem well - puts users in the situation of not being able to access the implied service if they happen to need to when away from their personal computer, unless they know how to summon and use an IME - something not many "ordinary" users know, trust me on that one. It is my personal opinion that a user should never have to end up in this situation just because he or she isn't savvy enough. The benefit of allowing characters outside the ASCII range is obvious to most people, but the problem that comes with it seems like something no one ever thinks about.

Re: Electronic Arts Hates Strong Passwords

#38
post #31

Can anyone explain why would you want a password longer than 16 characters? Even if it's unsalted, all lowercase letters and md5 hashed, it's impossible to bruteforce crack it. And people who use 16 character passwords are unlikely to have them all-lowercase-lettered so it's even worse for the crackers. Sure, the 16 char limit may be arbitrary but even if you make it 50, tomorrow some outraged blogger will be complai…

I use 16 letter or longer all lowercase passwords. They're easy to type and easy to remember. For example, my HN password might be ishouldbemoreproductive. It's hard to crack, but doesn't require finger gymnastics to enter.

This is a good practice. http://www.baekdal.com/tips/password-security-usability

Re: Electronic Arts Hates Strong Passwords

#40

As for the "special characters" not being allowed, there is a sane and logical reason behind this (but whether or not EA's developers had this in mind will remain unanswered): the ASCII set is intuitively and easily available from any keyboard setup and locale in the world. Using special characters in your login/password, characters perhaps only available through your specific locale and keyboard - people living abro…

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